Screenwriting rant

Tldr; passive-aggressive vagueing about narrative structure being haaaaard Screenwriting has been interesting so far. I picked it because I wanted to expand my writing skills a bit, because I thought I would like it more than stage scripts and because it might be

/

Screenwriting rant

Tldr; passive-aggressive vagueing about narrative structure being haaaaard Screenwriting has been interesting so far. I picked it because I wanted to expand my writing skills a bit, because I thought I would like it more than stage scripts and because it might be

/

Writing with constraints

I’m reading about the Oulipo at the moment (tldr: they’re a movement of mostly French-speaking writers and mathematicians that impose constraints upon their work to spark new ideas and creativity). I came to them off the back of interactive fiction and tabletop

/

Writing with constraints

I’m reading about the Oulipo at the moment (tldr: they’re a movement of mostly French-speaking writers and mathematicians that impose constraints upon their work to spark new ideas and creativity). I came to them off the back of interactive fiction and tabletop

/

Music for Verbing

Because why should programming, studying and make-outs be the only activities with a prescribed soundtrack? Happy listening!

/

Music for Verbing

Because why should programming, studying and make-outs be the only activities with a prescribed soundtrack? Happy listening!

/

Wikis – idea dump

Our upcoming group project (with Garry, Daniel and Ashley) is about public data, and we talked a lot about wikis and using Processing to engage with the content of Wikipedia, as an example of public data. Anyway, this post is a list of

/

Wikis – idea dump

Our upcoming group project (with Garry, Daniel and Ashley) is about public data, and we talked a lot about wikis and using Processing to engage with the content of Wikipedia, as an example of public data. Anyway, this post is a list of

/

Being subject to computers is faintly terrifying

Everyone knows that humans and computers are good at different things. We’re probably all fairly used to that by now. Most of us have lived through that glorious “wow, computers can do anything, they’re so smart!” phase (some of us less

/

Being subject to computers is faintly terrifying

Everyone knows that humans and computers are good at different things. We’re probably all fairly used to that by now. Most of us have lived through that glorious “wow, computers can do anything, they’re so smart!” phase (some of us less

/

HSS8120 – Last minute prep

Outcomes of the project in collaboration with Jade (Pellucid Publishing Presents) and final prep for presentation (A Story by You)            

/

HSS8120 – Last minute prep

Outcomes of the project in collaboration with Jade (Pellucid Publishing Presents) and final prep for presentation (A Story by You)            

/

HSS8120 – Narrative Agency

I think tabletop roleplaying games are awesome. I’m not personally a Dungeons and Dragons fan, but that is the kind of nerdery I’m talking about. Someday, I’m going to launch into a big long pretentious rant about the wonderful collaborative,

/

HSS8120 – Narrative Agency

I think tabletop roleplaying games are awesome. I’m not personally a Dungeons and Dragons fan, but that is the kind of nerdery I’m talking about. Someday, I’m going to launch into a big long pretentious rant about the wonderful collaborative,

/

HSS8120 – Project (a step-by-step guide)

Still not 100% sure who  documentation is ‘for’ exactly, but I have a sneaking suspicion that its for the same person as a manifesto, just after or during the creative process, rather than before. Which is to say its for

/

HSS8120 – Project (a step-by-step guide)

Still not 100% sure who  documentation is ‘for’ exactly, but I have a sneaking suspicion that its for the same person as a manifesto, just after or during the creative process, rather than before. Which is to say its for

/

HSS8120 – Manifesto Changelogs & Metadata

Pre-Build: 5,962 characters, 1,145 words, 1 passages, 0 links, 0 broken links Version 0.1: January 1st 2017 – figuring out Twine 2.0. -Added Parts 1 & 7 -Learned to use <tags| and (click-replace:) -Learned to use (text-style:) Version 0.2: January 1st

/

HSS8120 – Manifesto Changelogs & Metadata

Pre-Build: 5,962 characters, 1,145 words, 1 passages, 0 links, 0 broken links Version 0.1: January 1st 2017 – figuring out Twine 2.0. -Added Parts 1 & 7 -Learned to use <tags| and (click-replace:) -Learned to use (text-style:) Version 0.2: January 1st

/