In the Digital Artwork Dream of Beauty 2.2 Touch Me, 1999 by Kirsten Geisler a small framed portrait of a beautiful blemish free woman stares directly back at the spectator. The spectator is invited to touch the portrait both through the title of the piece and accompanying labels. This allows the spectator to physically interact with the Beauty. This is an act usually not associated within the gallery space and so is intriguing to the user. They intuitively understand how a touch screen works due to being exposed to it in everyday life, but perhaps do not know the technological process and components behind it. Heidegger explains this state of transparency by saying that “the World of tools is an invisible realm from which the visible structure of the world emerges” [Heidegger, 1978: p69]. Depending on where the DFI is touched ‘she’ will react with varying emotions, laughing, weeping or even blowing a kiss when touched on the lips. The spectator has control of this virtual woman during the interaction and can manipulate ‘her’ reaction as they wish. Due to the instant response of Dream of Beauty 2.2 the spectator knows that their intervention is what has caused the reaction on the screen. The spectator has power over the narrative of this artwork. Geisler’s work adheres to the theory that “computers can pretend to be intelligent only by tricking us into using a very small part of who we are when we communicate with them” [Lev Manovich, 2001: p34]. Dream of Beauty can only react in predetermined gestures, we cannot change the gestures merely play them in a finite number of mathematical combinations. Manovich goes onto explain this type of interactivity as “branching interactivity” explaining that the user affects a predetermined set off actions, but, they however cannot change these actions. “The artist is seen to create an audience activated choosing mechanism” [Rokeby, 1995: p136] giving the spectator a sense of control (mirror) as the result is due to their intervention.






