Poem result from first sketch

Poem produced by Arduino Sketch


Thou charge Mary’s water among disturb

disturb by Ye wild sweet the fairy out disturb gently sweet

gently resounds Ye singing thorny sweet

I green tumbled blackbirds green was asleep

charge among gently lap wing once

Thou flowed asleep green


IR Poem Box Code

Finally got the code working properly to randomise text from Robert Burns Poem about water. Not the hardest of codes but still I’m reasonably chuffed about how it works.

char *poem[]={“once”, “there”, “was”, “water”, “dancing”, “everywhere”, “it”, “flowed”, “tumbled”,”tossed”, “and”, “danced”, “singing”, “the”, “story”, “of”, “our” , “for-fathers”,”Flow”, “gently”, “sweet”,”Afton”,”among”,”thy”,”green”,”braes”, “Flow”,”gently”,”I’ll”,”sing”,”thee”,”a”,”song”, “in”, “thy”,”praise”,”My”, “Mary’s”, “asleep”, “by”, “thy”, “murmuring”, “stream”,”Flow”, “gently”, “sweet”, “Afton”, “disturb”, “not”, “her”, “dream”, “Thou”, “stock-dove”, “whose”, “echo”, “resounds”, “thro'”, “the”, “glen”,”Ye”, “wild”, “whistling”, “blackbirds”, “in”, “yon”, “thorny”, “den”,”Thou”, “green”,”crested”, “lapwing”, “thy”, “screaming”, “forbear”,”I”, “charge”, “you”, “disturb”, “not”, “my”, “slumbering”, “fair”,”How”,”lofty”, “sweet”
/*Afton, thy neighbouring hills,Far mark’d with the courses of clear winding rills;There daily I wander as noon rises high, My flocks and my Mary’s sweet cot in my eye.
How pleasant thy banks and green valleys below, Where wild in the woodlands the primroses blow; There oft, as mild Ev’ning sweeps over the lea, The sweet-scented birk shades my Mary and me.
Thy crystal stream, Afton, how lovely it glides, And winds by the cot where my Mary resides, How wanton thy waters her snowy feet lave, As gathering sweet flowrets she stems thy clear wave.
Flow gently, sweet Afton, among thy green braes, Flow gently, sweet river, the theme of my lays; My Mary’s asleep by thy murmuring stream, Flow gently, sweet Afton, disturb not her dream*/

poemlong word1;
//long word2;
void setup(){
randomSeed(666);//randomise text
void loop()                    {
word1 = random(sizeof(poem)/sizeof(char*));
//choose one of the words
//word2 = random(sizeof(poem)/sizeof(char*));
Serial.println(poem[word1]);//print it
//  Serial.println(poem[word2]);
//need to figure out code to display this in IR led format….help

delay(10000);//wait 10 seconds go again}

So the idea is to load these onto each poem box with unique poems and see what connections can be produced from these poems and these locations.

IR Poem Box

YoungBlood part6

Artist as Ecologist

“Since it generally is thought that art represents the avant-garde of human insight, it is interesting to note that science itself has evolved through Form, Structure, and Place appreciably in advance of the arts.”

FORM-The affect of the Naturalist Philosophers … Democritus coined the term ATOM for substance that made everything, this without a microscope…just his mind (LEGEND).

a-tom…. latin for un-cuttable. Random knowledge I have acquired over the years.

STRUCTURE- Newton…gravity/ Clerk Maxwell…electromagnetic theory.

PLACE- Einstein …. space, time

More reading needed on this paper

Device Art

“What we call deviceart is a form of media art that integrates art and technology as well as design, entertainment, and popular culture…..technology is at the core of artworks.”

West and East difference in appreciation of artwork…… “being critical does not necessarily require being serious ornegative towards technology. This issue is deeply  rooted in each of the societies’ histories, particularly theeffects of the industrial revolution.” – industrial revolution carries negative connotations such as collapse of economy … pollution etc.

“device” usually means an instrument thatserves to achieve a certain effect…the goal andthe device used for achieving it belong to different hierarchical levels. The device serves the goal…..Questioning role of device in interactive installations where the device is more important…

It seems that time will tell as to the affect of technology on art as questions remained unanswered and traditions seem to be wavering….the role of media in art is not fully established.

World Game

Article from http://www.bfi.org/about-bucky/buckys-big-ideas/world-game

In the 1960’s Buckminster Fuller proposed a “great logistics game” and “world peace game” (later shortened to simply, the “World Game”) that was intended to be a tool that would facilitate a comprehensive, anticipatory, design science approach to the problems of the world. The use of “world” in the title obviously refers to Fuller’s global perspective and his contention that we now need a systems approach that deals with the world as a whole, and not a piece meal approach that tackles our problems in what he called a “local focus hocus pocus” manner. The entire world is now the relevant unit of analysis, not the city, state or nation. For this reason, World Game programming generally used Fuller’s Dymaxion Map for the plotting of resources, trends, and scenarios essential for playing. We are, in Fuller’s words, onboard Spaceship Earth, and the illogic of 200 nation state admirals all trying to steer the spaceship in different directions is made clear through the metaphor–as well in Fuller’s more caustic assessment of nation states as “blood clots” in the world’s global metabolism.

The logic for the use of the word “game” in the title is even more instructive. It says a lot about Fuller’s approach to governance and social problem solving. Obviously intended as a very serious tool, Fuller choose to call his vision a “game” because he wanted it seen as something that was accessible to everyone, not just the elite few in the power structure who thought they were running the show. In this sense, it was one of Fuller’s more profoundly subversive visions. Fuller wanted a tool that would be accessible to everyone, whose findings would be widely disseminated to the masses through a free press, and which would, through this ground-swell of public vetting and acceptance of solutions to society’s problems, ultimately force the political process to move in the direction that the values, imagination and problem solving skills of those playing the democratically open world game dictated. It was a view of the political process that some might think naive, if they only saw the world for what it was when Fuller was proposing his idea (the 1960s)–minus personal computers and the Internet.

The playing field was not to be so much as leveled, or expanded, but the good ‘ol boy political process was to subverted out of existence by a process that brings Thomas Jefferson into the twentieth century. In order to have this kind of power, the game needed to have the kind of information and tools for manipulating that information that empowers. It needed a comprehensive database that would provide the players of the world game with better data than their politically elected or appointed counterparts. They needed an inventory of the world’s vital statistics–where everything was and in what quantities and qualities, from minerals to manufactured goods and services, to humans and their unmet needs as well as capabilities. They also needed an information source that monitored the current state of the world, bringing vital news into the “game room” live. None of this existed when Fuller began talking about a world game. And then something funny happened on the way to the twenty-first century: CNN, personal computers, CD ROMS, the Internet and worldwide web, supercomputer power on personal computers and reams of data about the world, its resources, problems and potential solutions started to bubble to the surface and transform the world and the way we communicate, do business, research and govern. The World Game that Fuller envisioned was to be a place where individuals or teams of people came and competed, or cooperated, to:

“Make the world work, for 100% of humanity, in the shortest possible time, through spontaneous cooperation, without ecological offense or the disadvantage of anyone.”

Image Fulgurator Parts

IR Poem Ideas

Urban Golf Rules

Just thinking of some rules for Newcastle Urban Golf – using some already mentioned by other groups and some new ones. Using basic golf rules as back drop.

1. Do not play where people may be injured. Use quiet areas, disused spaces. Follow original golf course. If you come up with variation post on group site for vote?

2. Use a tennis ball and 1 golf club (more retro the better… could evolve to allow more clubs 3?)

3. Ball may be moved 1 club length where necessary to avoid damage impossible lies.

4. If ball is lost penalty stroke and drop where it went Out of Bounds (OB) or where played from.

5. Keep a score. Gross wins (could evolve handicaps???)

6. Play in order furthest away first. Best score on previous hole drives first on next hole.

Will keep thinking about these to see were necessary to change. Suggestions welcomed.

Urban Golf

MIP – Curate the city
Urban Golf?

View Newcastle Waste Land Urban Golf? in a larger map

After some thought and numerous ideas floating this brain box of mine I’ve come up with yet another idea about how to curate the city. Newcastlke has some really nice unused urban spaces that arrange themselves alomost in an arc around the city. What if we used thsese to play one of the oldest games in the World – Golf! No need for check shirts and plus-fours! You could use the landscape to define course allowing a bit of fun. These locations also happen to pass allot of the public art already commissioned by the council. Who said sport couldn’t be art and who said the city couldn’t?

After looking into this idea it appears I am not the first to come up with this hair brained idea and in fact it is played in the US, Spain and France.

So i’ve had a wee walk around and found 6 really good locations in Sandyford and the Quayside. I could also use parks but I really want to use spaces that are ignored in everyday interaction with the city.

To do:

Set up facebook group

Invite players from golfing networks (there are loads)

Try out the course