green screening with processing

still trying to figure out exactly what i wish to do in respect to the idea of RELAY…could use this green screen idea to place webcam footage over a video of the location taken previously therefore relaying video from the past with the user possibly unaware exactly what is happening relaying their environment from a different time? could be fun if this could be updated every hour or so??  ghosts of the past.

Following face

Just sketched out a idea about a face following you around a screen… for example if you move left the face will look to his right therefore keeping eyecontact on your position…. so far I have figured out how to plot this with the mouse so if the mouse moves the face follows moving in the same proportion as the mouses movem,ent… hope that makes sense  …. next step is to try and use the webcam to plot the useres movement and refer them to the x co ordinates so that chapters are played….. “good luck” cheers alessandro.

Code for face tracking video idea

Movie movie;

void setup() {
movie = new Movie(this, “testtracker2.mp4”);


void draw() {
float ratio = mouseX/ (float) width;
image (movie,0,0);

the 360* egg timer camera

using a webcam 1 pound egg timer and processing to capture time-lapse! it worked but now sadly has died to dodgy wiring…a mark 2 will follow soon!!!!


Playing with video capture and display with XY co-ordinates

Trying to figure how I can use x y coordinates to affect video…this example puts tints on live video….now I’ll hopefully use this information to allow myself to play with recorded video’s….here goes nothing!

After playing with variables and x,y co ordinates I’ve come up with a floating Alessandro head!


Going through some examples of Processing from the book Learning Processing by Daniel Shiffan, trying to figure out how to create dynamic sketches to interact with face recognition from webcam maybe….


This is just one of the examples I’ve looked at continuing to try and complete more difficult tasks

Open Source Intelligence

Open Source Intelligence

Stadler & Hirsh

A very interesting article on the beliefs and ideas of the Open Source movement. I was particularly taken with the ideas of online communities aiding each other in the progression of software etc for the use of the whole. Starting bringing to my attention ideas of the change in society with more nad more people contributing to online collectives…does this mean our societies have changed and we’re living our lives online?? What is a community? I believe this may be a real part of the research that I will be carrying out….

Back to the article…

Open Source according to Stadler & Hirsh “collaboarative gathering and analysis of information… ‘Open Source Intelligence’”

Using academic peer review rather than judges ….consensus cannot be imposed but reached.

“All new creations are built on previous creations and provide inspiration for future ones…..’innovations commons’” Is this not how society has always evolved…is this the natural progression??? Using wires and circuits instead of physical exchanges….???

Scale?? Economics?? As resources are currently donated…no revenue… contributers n ot motivated by financial gain. “socio-technological learning process is deepening”

Experience Prototyping


Text exploring the definition of Experience Prototyping… its use to inform our decisions and design so that an interactive successful product… idea is created.  Defining the idea of experience proto as “any represenation, in any medium, that is designed to understand, explore or communicate what it is like to engage with the product, space or system”.

Enabling team and clients to gain first hand appreciation, active engagement with prototype.

Prototypes “design made before  final artifacts exist..inform…process and decisions.”  “the experience of even simple artifacts does not exist in a vacuum but, rather, in dynamic relationship with other people, places and objects….influenced by variations.”

The key to successful prototyping being the ability to allow all involved to experience the product themselves…. subjective…. exploring by doing… and to ask questions about contextual, physical, temporal, sensory, social and cognitive factors.

The point being that it contributes to developing understanding about the essence or essential factors….relationships…people, places and objects over time…..provide inspiration, confirmation or rejection….enabling direct engagement over common ground… developing an attitude and language to solve design problems.


The design question being more important than the tools and techniques …

what do prototypes prototype?

Interesting text exploring exactly what a prototype… which is a very grey area due to definition differences between specialisms.

“resolution to mean “amount of detail”, and fidelity to mean “closeness to the eventual design”Look and feel””

“We define prototype as any representation of a design idea, regardless of medium.  This includes a preexisting object when used to answer a design question.”

the importance of “Making separate prototypes enable[s] specific design questions to be addressed with as much clarity ”

he order in which to complete a prototype:

Define “prototype” broadly

Build multiple prototypes.

Know your audience.

Know your prototype; prepare your audience.