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Links to module summary pages showing all handbooks & all related posts
Date: 20th-25th September*
Opening Night: 6. 00 pm, 20 September, Thursday
Location Culture Lab; Space 7, Space 4/5
Presentations – 21st September
Setting Up starts – 18 September
DMS8001 – Thinking
Theory Essay Outline 1: 9th December 2011
Theory Essay 1: 20th of January 2012
Theory Essay 2: 8th of June 2012
Physical Computing Exhibition: 7 Dec 2012
Processing Exhibition: 14 Mar 2012
Graphical Programming: 6 Jun 2012
DMS8003 – Final Project
Full-time
Submission #1 – (Proposal, Feasibility Study, Online Progress Journal) 4.00pm 31 January 2012
Submission #2 -(Project Specification, Development Strategy and Work Plan) 4.00pm 17 June 2012
Submission #3 – (Dissertation) 4.00pm 31 July 2012 ( !)
Submission #4 – (Final Project Oral Presentation, Exhibition in MRes Degree Show / RENDER’12) September 2012
Part-time
Submission #1 – (Proposal, Feasibility Study, Online Progress Journal) 4.00pm 31 August 2011
Submission #2 -(Project Specification, Development Strategy and Work Plan) 4.00pm 31 January 2012
Submission #3 – (Dissertation) 4.00pm 31 July 2012 (!)
Submission #4 – (Final Project Oral Presentation, Exhibition in MRes Degree Show / RENDER’12) September 2012
Identity assignment: 5pm, 27th October 2011
Midterm presentation: 17th November 2011
Final project presentation: 12th January 2012
Final project critical commentary: 5pm, 19th January 2012
SEMESTER 2
Creative Web students – the presentations next week will take place at 4pm in space 7 – Please note the change of time.
The beginning of the session was spent discussing project ideas – remember to keep it simple, achievable and to be open minded / creative about how people will interact with the work. A strong idea and concept is key – once you have that the rest will follow.
IMPORTANT: Next week’s presentations will be held at 4pm in space 7. You should be able to access the space before the session if you want to test out the computer / projector etc.
A summary of week 5 of the Creative Web module…
We began the session by wrapping up assignment 1 – the deadline for which has now passed.
The remainder of the session Stevie presented his own practice and various examples of electronic literature.
You can download a pdf of the slides here:
They don’t include the images relating to Stevie’s work but you can find most of them on his website: http://stevieronnie.com
The final project brief was presented and discussed. You can download an electronic copy of it here:
Identity assignment
————————-
The session revolved around a discussion of progress that has been made on the first assignment.
Students were reminded to post online and comment on the online posts of others in order to gain maximum marks for participation.
Creative Web student blogs are available at:
http://dm.ncl.ac.uk/petehebden/
Introduction
—————–
After catching up on introductions we looked at the DM courseblog and developed some fictional characters for use in the first assignment (which was also assigned). We then discussed the history of the internet and introduced the idea of web 2.0.
It was noted that the schedule (including some of the assignment deadlines) has been changed to reflect the session which was not held last week. Please use the online schedule (on the creative web page of the DM courseblog) for the avoidance of any doubt with regards to submission deadlines etc. If you are unsure contact Stevie for confirmation.
Welcome to Creative Web and Interactive Narrative! Here’s a summary of the introductory session…
Applied Philosophy: Philosophy of Technology 1
Applied Philosophy: Philosophy of Technology 1
Reading Material: Martin Heidegger: Being and Time
Applied Philosophy: Philosophy of Technology 2
Philosophy of Technology 2: Embodiment, Disembodiment and Immersion
The Philosophy of Experience
Reading Material: Page 3-12 http://www.scribd.com/doc/4877219/M-MerleauPonty-Phenomenology-of-Perception
PDF Document of the Presentation – Maurice Merleau-Ponty_15Feb12
This week we continue with some programming fundamentals namely:
Aims and Objectives
This session is once again designed to be as “ground up” as possible within the restraints of time. We will focus more on the tricky bits that are likely to trip people up when working alone. Although it’s really tempting to jump straight in and start working with images, text, movies or libraries my intention is to try and get people towards the stage where they will be better equipped to use processing more creatively/independently.
Arrays and array lists
//ArrayExample
Arrays are a way of storing sets or lists of data of any type. They have a finite size which you can find by adding .length to the end of your variable like this:
println(myArray.length);
The reference number which tells you which part of the array (element) we are looking at is the index which you can find between square brackets:
in myArray[5] the “5″ refers to the 6th element in the array because arrays start at zero which can be confusing!
Art & Science 1: What is Consciousness?
Reading: Susan Blackmore – Consciousness: An Introduction 2003
More info: http://www.susanblackmore.co.uk/Books/Consciousness/cons.htm
“The History of Interactivity I” session will explore the concept of “interaction” and how this has been transformed by the applications of modern technology. We look into artistic and design applications of interfaces and discuss the current states of digital media and emerging technologies. We will talk about the human-technology interrelationship and compare that with the artwork-spectator relationship.The session will provide a comprehensive overview of pioneering scientists and artist working in the field of interactive art and interface design.
The History of Interaction 1
Readings:
Housekeeping
Rationale
Today will be a quite practical session – looking at the input and output options for your Arduino systems. We’ll also go through some tips and trips for programming with Arduino.
From Last Week
Housekeeping
Rationale
Today we’ll look at what is happening underneath the hood of the Arduino a little – how it represents and processes “the world.”
As well, we’ll look at some further elements you should know about for control of and measurement in your projects.
From Last Week
Housekeeping
Rationale
So. This class iis about creative reflections on technology, and using technology. We’re not necessarily always interested in the ‘right way’ to do things, in terms of commercial production, or how the manual tells you to use software, etc. We are, however, interested in looking critically at tools, their use, and the assumptions and values they embody.
Most generally – the approach we’ll take in this class is about establishing a playful relationship with technology. Something akin to playing with physical materials – an outlook that speaks of having some understanding of the fact that there is no technical difference between the ‘digital’ and ‘analog’… It’s all the same damn world, the same “reality.”
Presentations on the 22nd in Space 8
Session 1
12.30 pm Jane Dudman – exhibition
1.00 pm Ben Thompson – exhibition
1.30 pm Joseph Pochciol – exhibition
2.00 pm Aaron Smiles – exhibition
2.30 pm Internal/External Examiner Discussion
Session finishes by 3.00
3.00 Tea/Coffee Break
Session 2
3.30 pm Sanjay Mortimer – exhibition
4.00 pm Helen Collard – exhibition + performance 6.30-8.30
4.30 pm Pengfei Zhang – exhibition
5.00 pm Alessandro Altavilla – exhibition + outdoor activity
5.30 pm Internal/External Examiner Discussion
Session finishes by 6.00
6.30 pm Exhibition Opening: Culture Lab Space 4/5, 7
8.30 pm Northern Stage Performances
8:30 Andrew Nixon
9:00 Ewelina Aleksandrowicz and Andrzej Wojtas
9.30 Benjamin Freeth
Presentations on the 23rd – 9.00 am, Location: Space 11
Session 3
9.00 am Ewelina Aleksandrowicz – performance/exhibition
9.25 am Andrzwej Wojtas – performance/exhibition
9.50 am Andrew Nixon – performance
10.15 am Ben Freeth – performance
10.40 Internal/External Examiner Discussion
Session finishes by 11.10
Hello,
FIRSTLY: THE THEME FOR THE SUBMISSION IS ‘FRAGMENTATION‘
Today we had a look at Jitter – the video part of max. This hopefully brings out some of the sublime fun you can have when you are treating everything as data, and interconnecting audio, math and video processes. Max MSP is particularly good for this kind of thing, giving you an environment where you can improvise + explore this interconnectedness.
Here is a bundle of patches, with instructions + explanations:
http://www.mediafire.com/?dldq4olh57jqbv3
Adam
We had a look at some of the basic principles of Max MSP and Pure Data
*Max MSP and Pure Data are both based on the ‘Max’ paradigm developed by Miller Puckette at Ircam in the 1980s. Both are very similar: Max can be visually more accessible, and a little more user friendly, but unlike Pure Data you have to pay for it. There are some different ‘objects’ and approaches in each, but nothing too significant: if you learn one, you’ll be able to figure out the other.
*Both are (almost) ‘object oriented’ programming languages. Objects are basically little boxes that do a job, and we connect objects together with patch cords. Objects communicate to each other with messages.
Here is a small bundle of simple Max patches with some instructions in the comments:
http://www.mediafire.com/?v92fmved0937kpc
If you don’t know what an object does, look at it’s help files (shift-cmd-h). In the help file, if you click ‘open reference’ at the top of the window, you’ll find out what messages and arguments the object takes. Also take a look at the tutorials if you can.
Housekeeping
Readings
April 5th Class:
April 26th Tutorials: