THINKING – 26/10/11 – The History of Interactivity I

“The History of Interactivity I” session will explore the concept of “interaction” and how this has been transformed by the applications of modern technology. We look into artistic and design applications of interfaces and discuss the current states of digital media and emerging technologies. We will talk about the human-technology interrelationship and compare that with the artwork-spectator relationship.The session will provide a comprehensive overview of pioneering scientists and artist working in the field of interactive art and interface design.


The History of Interaction 1

Readings:

 


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Thinking 1 – Applied Philosophy: Philosophy of Technology 1/2

Applied Philosophy: Philosophy of Technology 1

  • Introduction to Phenomenology
  • Martin Heidegger and the Tool
  • Concept of Embodiment and Immersion

Applied Philosophy: Philosophy of Technology 1
Reading Material: Martin Heidegger: Being and Time

Applied Philosophy: Philosophy of Technology 2

  • Don Ihde’s Experimental Phenomenology
  • Paul Dourish’ Embodied Interaction
  • Concept of Embodiment /Disembodiment and Immersion




Philosophy of Technology 2: Embodiment, Disembodiment and Immersion

Thinking 2 – The Philosophy of Experience: Maurice Merleau-Ponty’s approach to consciousness and embodiement



The Philosophy of Experience

  • Maurice Merleau-Ponty’s approach to consciousness and embodiement

Reading Material: Page 3-12 http://www.scribd.com/doc/4877219/M-MerleauPonty-Phenomenology-of-Perception

PDF Document of the Presentation – Maurice Merleau-Ponty_15Feb12

THINKING – 23/11/11 – Introduction to the Philosophy of Human Experience

Art & Science 1: What is Consciousness?

  • Introduction into the philosophical and scientific concept of cognition
  • Descartes, Body-Mind problem
  • Cognitive Sciences, Scientific Methods



Reading: Susan Blackmore – Consciousness: An Introduction 2003



More info: http://www.susanblackmore.co.uk/Books/Consciousness/cons.htm

 

THINKING – 26/10/11 – The History of Interactivity I

“The History of Interactivity I” session will explore the concept of “interaction” and how this has been transformed by the applications of modern technology. We look into artistic and design applications of interfaces and discuss the current states of digital media and emerging technologies. We will talk about the human-technology interrelationship and compare that with the artwork-spectator relationship.The session will provide a comprehensive overview of pioneering scientists and artist working in the field of interactive art and interface design.


The History of Interaction 1

Readings:

 


THINKING 4 – 23/03/11 – Art & Science 2: The Philosophy and Science of Experience



Art & Science 2: The Philosophy and Science of Experience

  • Maurice Merleau-Ponty’s approach to consciousness and embodiement

Reading Material: Page 3-12 http://www.scribd.com/doc/4877219/M-MerleauPonty-Phenomenology-of-Perception

THINKING 3 – 09/03/11 – What is Consciousness? Consciousness Studies and Applied Philosophy

Art & Science 1: What is Consciousness? (Atau/Brigitta)

  • Introduction into the philosophical and scientific concept of cognition
  • Descartes, Body-Mind problem
  • Cognitive Sciences, Scientific Methods



Reading: Susan Blackmore – Consciousness: An Introduction 2003



More info: http://www.susanblackmore.co.uk/Books/Consciousness/cons.htm

 

Processing – 1 – Intro to Programming (Tom Schofield), 2/2/11

Intro to Processing
Rationale

Today we shift focus to a kind of programming paradigm that uses a much more typical for of computer graphics control. We’ll look at the basics of procedural control, and the way that the drawing ‘engine’ inside processing interprets these controls. Some of this will be familiar (BUT DIFFERENT) to experience you have of Arduino coding from last term. Details »

THINKING 6 – 15/12/10 – Umberto Eco’s Openess and Interactive Art & Design/ Aesthetics/ Semantics



THINKING 5 – 01/12/10 – Applied Philosophy: Philosophy of Technology 2

Applied Philosophy: Philosophy of Technology 2

  • Don Ihde’s Experimental Phenomenology
  • Paul Dourish’ Embodied Interaction
  • Concept of Embodiment /Disembodiment and Immersion




Philosophy of Technology 2: Embodiment, Disembodiment and Immersion Details »

THINKING 4 – 24/11/10 – Applied Philosophy: Philosophy of Technology 1

Applied Philosophy: Philosophy of Technology 1

  • Introduction to Phenomenology
  • Martin Heidegger and the Tool
  • Concept of Embodiment and Immersion

Applied Philosophy: Philosophy of Technology 1
Reading Material: Martin Heidegger: Being and Time

THINKING 2 – 27/10/10 – Open Source Culture & Transdisciplinary Practice

This session explored the impact and the potentials of the creative transformation of the open source initiative and how the open source culture might introduce new types of creative practices, artists and collaborative communities. See the sessions’ slides below:
Open Source Culture and Transdisciplinary Practice

Media Art Dynamic Archive: MediaArtTube: http://www.youtube.com/user/MediaArtTube

THINKING 1 – 06/10/10

- An introduction of the sessions as they are planned
- Going over the Module Handbook

-”Why Theory” and the different meanings of the words theory and research in different domains relevant to us

WhyTheory061010.pdf

- Reading:
Lev Manovich, “The Language of New Media”. MIT Press. 1999
http://www.manovich.net/LNM/

PDF version available on his own website
http://www.manovich.net/LNM/Manovich.pdf

pp. 43-44 “What is New Media?”
pp. 49-65 “Principles of New Media”

THINKING 3 – 20/10/10 – The History of Interactivity I

“The History of Interactivity I” session will explore the concept of “interaction” and how this has been transformed by the applications of modern technology. We look into artistic and design applications of interfaces and discuss the current states of digital media and emerging technologies. We will talk about the human-technology interrelationship and compare that with the artwork-spectator relationship.The session will provide a comprehensive overview of pioneering scientists and artist working in the field of interactive art and interface design.


The History of Interaction 1 Details »

Thinking Notes

Here are the terms and ideas that were discussed in yesterday’s recap session.

Benjamin, Adorno, Kittler
Aura, Perception, Reproduction, Marxism, Politics, Aesthetics, Temporality and Memory

McLuhan, Manovich
Extensions, Distance, Mediation, Addition, Prosthesis, Hot and Cool, Active and Passive Engagement. Subjective Engagement, Imagination, Interpretation, Information Flows,
(Analogue,Digital)-Data/information Ontologies Details »

THINKING – 9/02/10 – Perception 101

Notes from today’s session on perception and consciousness right here: perception101.

Link for Diana Deutsch’s Audio Illusions, as well as Al Bregman’s site on Auditory Scene analysis.

Would be great to see your own references to works and illusion (op-art?) on your blogs or in the comments here.

Don’t forget that you have really super special sessions coming up!

Thinking – Week 2

Frankfurt school
Reinterpretations of marxist critical theory away from politics and in philosophy
Adorno’s aesthetics and the revolutionary potential of the avant garde as catalyst
Analysis of music, formal, structural complexity and high modernism
relationship to popular culture – its simplicity hinders the revolution

Benjamin
more situated in popular culture

Marxist tiers
Base and Superstructure
Base – material foundation
superstructure – transcendent ideological structure

Primacy in the base – the main driver
Superstructure changes happen more slowly

So  mechanical reproduction has emerged (at time of Benjamin’s writing) as a means of production, but the true revolutionary potential of this in the superstructure has yet to be realised

Dialectics (Hegel)

Thinking and Doing, Week 1

Notes from today thanks to John O’Shea – cheers, because it’s hard for me to blog while I speak!

Theoretical Foundations 001: Atau Tanaka

Wednesday 7th October 2009

Module handbook

Slides from today’s lecture: why-theory200910.pdf

Housekeeping
- Aims
- Outline of syllabus
- By the end of this module students will…

technological and cultural background
advantages and disadvantages of digital media production methods
not pure positivism Details »

New Terms and New Terminology

Hi all!  WELCOME!   A new term is upon us.  We are very happy to have you all here, and are excited to see the work, relationships and ideas that will come out of our expanding family in the DM MRes!

For your info – we are running two  core modules this semester and (a change from last year) they run concurrently, interleaved.  That is, on Oct 7th, 2-5PM we have the first section of the DM THINKING class – which will look at issues in the production of interactive and experimental media works, as well as relevant cultural theory.  The DM DOING module – a class where we teach and workshop softwares for the production of creative digital media works – has it’s first session in the same time slot on Oct 14th (both in Space 7, Culture Lab).

Also running this term is Stevie Ronnie’s Web and Interactive Narrative class – Thursdays, 11AM-1PM.  Space 7.

As you were told in your advisement sessions, we will have infrequent but important ‘special sessions’ for topics that come up in your course.  These will, as much as it is possible, be held in the 5PM-midnight (?) time-slog following the Wednesday sessions.  So far we have ideas for an expanded discussion of intellectual property and copyright as it relates to students works, a session on music for new media, and a special workshop on OpenFrameworks.  If you have any other ideas for issues you’d like to look at and discuss with the group please get a hold of Jamie (jamie.allen1@ncl.ac.uk), or leave a comment on this blog, post to your own blog – in short, get in touch.

More soon… and see you soon!

Basic Techniques – Week 9 – Stats & Classes

Review of Last Week(s)

  • Project reviews
  • Great progress for most of you this week! PLEASE KEEP IN TOUCH. I have not heard from some of you in a while… Jamie worries.
Housekeeping
  • YOU ARE NOT BEING MEASURED AGAINST ONE ANOTHER, OR SOME OTHER ARBITRARY MEASURE, BUT AGAINST YOUR OWN PROGRESS AND WORK EFFORT IN THIS CLASS.
  • I AM (WE ARE) HERE TO HELP YOU ACHIEVE AND LEARN. I AM (WE ARE) NOT HERE TO JUDGE OR DISPARAGE.
  • Week 11: Individual meetings – SIGN UP HERE – Max/MSP scripting with java and javascript
  • Week 12: PRESENTATIONS!!! 20 mins each, go through concept, ideas, context, show what you have completed. There will be new people in the audience, so START FROM THE BEGINNING Details »

Basic Techniques – Week 8 – Project Specific Feedback & OpenFrameworks

Review of Last Week(s)

  • Marks from midterms – any questions or concerns?
  • What did you get done? What are your major problems/concerns going forward? (Project updates)
  • Notes and thoughts from the class…
Housekeeping
  • Laser cutter 2pm-ish
  • Quick look at Processing assignments? Anyone wanna show anything?
  • Quick look at Physical computing assignments? Anyone do anything fun?
  • Final project presentations on May 14th. This is, as ever, outlined in the Module Handbook.
  • NOTE! You lucky ducks have until May 28th (“Week 14″) to polish up any remaining ‘things’ that you’d like to be evaluated as part of the project. If these are large, dynamic or physical, they need to be documented (however you please) on your blog. If they can be submitted, they need to be submitted to the SACS office. Details »

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