DOING – 11/05/11 – Max MSP 2

Hello,

FIRSTLY: THE THEME FOR THE SUBMISSION IS ‘FRAGMENTATION

Today we had a look at Jitter – the video part of max. This hopefully brings out some of the sublime fun you can have when you are treating everything as data, and interconnecting audio, math and video processes. Max MSP is particularly good for this kind of thing, giving you an environment where you can improvise + explore this interconnectedness.

Here is a bundle of patches, with instructions + explanations:

http://www.mediafire.com/?dldq4olh57jqbv3

Adam

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DOING – 11/05/11 – Max MSP 2

Hello,

FIRSTLY: THE THEME FOR THE SUBMISSION IS ‘FRAGMENTATION

Today we had a look at Jitter – the video part of max. This hopefully brings out some of the sublime fun you can have when you are treating everything as data, and interconnecting audio, math and video processes. Max MSP is particularly good for this kind of thing, giving you an environment where you can improvise + explore this interconnectedness.

Here is a bundle of patches, with instructions + explanations:

http://www.mediafire.com/?dldq4olh57jqbv3

Adam

DOING – 27/04/11 – Introduction to Max MSP

We had a look at some of the basic principles of Max MSP and Pure Data

*Max MSP and Pure Data are both based on the ‘Max’ paradigm developed by Miller Puckette at Ircam in the 1980s. Both are very similar: Max can be visually more accessible, and a little more user friendly, but unlike Pure Data you have to pay for it. There are some different ‘objects’ and approaches in each, but nothing too significant: if you learn one, you’ll be able to figure out the other.

*Both are (almost) ‘object oriented’ programming languages. Objects are basically little boxes that do a job, and we connect objects together with patch cords. Objects communicate to each other with messages.

Here is a small bundle of simple Max patches with some instructions in the comments:

http://www.mediafire.com/?v92fmved0937kpc

If you don’t know what an object does, look at it’s help files (shift-cmd-h). In the help file, if you click ‘open reference’ at the top of the window, you’ll find out what messages and arguments the object takes. Also take a look at the tutorials if you can.