DOING – 14/10/09 – Digital Representation & Programming

Housekeeping

  • Next module meeting – NOVEMBER 3rd – 2PM
  • Go over the module handbook
  • Talk about expectations/goals (work load and help – Me!  Bren!  Hi Joey and Tom!)
  • Delivery style and pace
  • This blog, your blog
  • Extra sessions after most classes – not today! (usually 4:30-8:00PM, Bren also scheduled to be available for some of this time)
  • Our extensive use of Wikipedia on these notes is emphatically intentional – you are the best people to be engaging with a new shared conception of knowledge and fact (correct mistakes! help generate our a posteriori reality! join the conversation!)

Rationale

So.  This class is, as the handbook stated, is about creative reflections on technology, using technology.  We’re not necessarily always interested in the ‘right way’ to do things, in terms of commercial production, or ‘manual’ use of software, etc.  We are however interested in looking critically at tools, their use, and the assumptions and values they embody.

Most generally – the approach we’ll take in this class is about establishing a playful relationship with technology.  Something akin to playing with physical materials – an outlook that speaks of having some understanding of the FACT that there is no real difference between the the ‘digital’ and ‘analog’ world… It’s all the same damn world.  With that in mind:

I hope this highlights that all approaches and intentions are welcome here:

  • “I use technology in order to hate it more properly” – Nam June Paik
  • “I think it’s fair to say that personal computers have become the most empowering tool we’ve ever created. They’re tools of communication, they’re tools of creativity, and they can be shaped by their user.” Bill Gates
  • “Computers make it easier to do a lot of things, but most of the things they make it easier to do don’t need to be done.” Andy Rooney

This first meeting is intended to give us a grounding in the implications of digital systems to the known universe and the ways in which digital representations are used to represent (create?) linear and non-linear image, moving image and sound.

Abstraction & Representation

  • What are the properties of digital systems that allow for the above?
    • Configurability? Extendability? Programmability? Accessibility? Scalability?
    • ABSTRACTION!
      • the act of considering something as a general quality or characteristic, apart from concrete realities, specific objects, or actual instances.
    • Computers do not do anything, they only provide models of other things (just like the brain?)
    • “it is in model making and model use that relations of power and authority, both political and intellectual, make themselves manifest” – Ludmilla Jordanova
  • McLuhan – Technology as a history of human extension censusComputer.jpg Elliott_Addressing_Machine.JPG telegraph1.jpg robotMakeDaCar.jpg connections.jpg
    • Mechanical abstraction – extending our physical abilities
    • Electrical abstraction – creating analogies to these new abilities
    • Digital abstraction – creating mathematically manipulable symbols from these analogs
    • Programmatic abstraction – once everything is a symbols, we work devise ways to do work on them
    • What is the next form of extension we are experiencing?
  • Digital systems, are the most power frameworks for abstraction ever devised by earth creatures!!
  • All things lead to philosophy – REPERCUSSIONS:
    • Analog vs. Digital is a false dichotomy?
    • All technologies are a continuation of our want/need to extend and abstract from the physical work?
    • Our models for understanding reality are increasingly distant from “classical” physical experience (i.e.: We have come to understand and manipulate the world by reference)
    • “Intuition is linear; our imaginations are weak. Even the brightest of us only extrapolate from what we know now; for the most part, we’re afraid to really stretch.” – Ray Kurtzweil

Signals & Sampling

  • Signals
    • Transduction:
      • Converting variations in a physical quantity, such as pressure or brightness, into an electrical signal (for example)
    • Such ‘signals’ are characterized by their
      • period – the interval of time between successive occurrences of the same state in an oscillatory or cyclic phenomenon, in seconds.
      • frequency – the rate at which something occurs or is repeated over a particular period of time, in cycles/second = hertz
      • amplitude – the maximum extent of an oscillation, measured from the position of equilibrium.
    • Any signal can be broken down into a composite set of simple oscillations
      • Sine and Cosine oscillations
      • Adding and subtracting waves to create a complex signal
      • Bandwidth – a range of frequencies (often refers to the highest frequency in the signal, with zero as the assumed lower end)
      • The Fourier transform allows us to extract the ‘harmonic’ or oscillatory ‘roots’ of a signal
        • Interesting: The ear/brain do the same job – extracting frequency information. Much visual stimuli is assumed (incorrectly, apparently) to behave in this fashion.
        • Interesting: This is what a vocoder does
    • Simplest time-based signal representations
    • Note – all this math stuff applies to anything changing in time or space (defined by classical physics) – WHICH IS EVERYTHING IN THE UNIVERSE!! whoa.  For example…
  • Signals in Audio, Images & Video
    • Audio:
      • Frequency = Tone or note
      • Amplitude = Volume or loudness
      • Phase = “starting point” of the wave
    • ImageimageFreqScreenShot.jpg
      • Spatial Frequency (Dimensional frequency)
      • Amplitude: “Dynamic range” in photography (how red is red)
    • Moving Image:
      • Spatial Frequency: As above, for each frame
      • Temporal Frequency: A measure of change between frames for a given vector
      • Spatio-Temporal… Multidimensionality…

Decimal and Binary Representation

  • Once we have a signal from the real world as a digital symbol, it can be presented in a number (ha!) of ways
  • Exponent tables for
    • Decimal-base 10 numbers, e.g.: 24.4506954
    • Hexadecimal-base 16 numbers, e.g.: #FFCC00
    • Binary-base 2 numbers, e.g.: 10001101
      • resolution
      • number size & wrap-around
    • e.g.: adding binary numbers : 10110111 + 10101111  (What repercussions does this have for an 8-bit system?  a 16 bit system?)
    • e.g.: comparing binary numbers: 10101010 + 10001101 (The search for truth!!)

Typically, after we do all this defining of number types, we’re primarily concerned with how big of a normal number we can represent using binary representation.

Moving Numbers Around

  • Microchips and processing power:
    • Basic computer architecture – ALU
    • Which is more ‘costly’ in terms of processing power?
      • subtraction vs. multiplication?
      • floating point subtraction vs. integer multiplication?
      • copying data vs. moving data?
      • searching for a specific value (=) vs. finding something that is greater than some value (<)
      • using the CPU versus using an offline processing chip (GPU, APU)?
    • File Storage vs. Cached or ‘in program‘ data
LET’S DO SOMETHING!
  • As a quick taster, we’re going to do the whole module – RIGHT NOW
  • Two tools:  Max/MSP & Arduino

The Max/MSP/Jitter Environment – quickly!

  • The PATCH
  • The INSPECTOR
  • Important menu items:
    • View… Edit
    • Options… DSP Status
    • Options… segmented patch chords, etc.
  • Objects (400+ installed with Max)
    • Bordered boxes which encapsulate a specific function or tool
    • Categorized as (there is overlap in here):
      • Basic – objects, messages, numbers and bangs
      • Sliders – graphical interfaces for the manipulation and display of data
      • Buttons – interface elements for on-screen manipulation
      • Interface – interface elements for presentation and GUI development
      • Data – Simple data graphs
      • Jitter – Anything from the jitter package
      • Audio – Most anything with a squiggle after it
      • Image – Non-Jitter image display
  • The Magical Message Machine: Max The first program onto which MSP and Jitter were tacked on – MAX – is not really a multimedia program at all. It’s a data handler, mostly for timing based (i.e.: musically interesting) data. This musical data (events, note numbers, etc.) are called “messages” in Max, and it serves us well to really understand the way these work.
  • Three types of data:
    • Message
      • Bangs (events to be scheduled – without at least one of these, nothing would ever really happen)
      • Numbers (integers and floating point numbers – CERTAIN OBJECTS ARE “TYPED”)
      • Symbols (characters, symbols and words)
      • Lists (arrays of numbers or arrays of symbols – MIDI messages, lists of commands)
    • MSP
      • Signals (audio)
      • Other stuff that varies with audio rate (e.g.: ramps, multiplications, etc.)
    • Matrix
      • Video
      • Other matrix data

Arduinoeven more quickly!

  • are-dween-eee-ooo
  • What is it?
    • A micro-controller interface board
    • A software system that allows you to program it
    • 5V internal operation (12V power supply can be used)
    • POWER, ANALOG and DIGITAL sections of the board
      • POWER – access to onboard power and section for connection of batteries, etc.
      • ANALOG – 6 analog inputs @ 10 bit and 10KHz (1024 levels)
        • connect continuous sensors
        • read sensors
      • DIGITAL – 14 digital input/output pins (of which 6 can be used as PWM outputs)
        • on/off inputs: connect switches,
        • on/off outputs: lights, motors, solenoids, etc.
        • 6 of these pins (listed here) can be PWM outputs (like an analog output, sort of)
  • Follow this presuming you’re on OSX (Please don’t skip the part where you install the serial drivers, PLEASE PLEASE PLEASE!)
    • Computer communicates w/ Arduino using RS-232 over USB cable
    • Programming:
      • You use numerical references to tell ‘pins’ on the chip to read input or send output
      • Always has the setup() and loop() functions
        • Setup is where you tell the Arduino chip what you’re going to do with it
        • Loop is where you perform a repetitive action that will continue whenever the board is on. Forever. (I.e.: You don’t have to be connected to the computer!!)
  • Electronics in 30 seconds:
    • Voltage is a potential for flow of electrons that is prevented to varying degrees from doing so by something called resistance
    • Every physical thing has a resistance. From infinitely resistive (an ‘insulator’) to very very low resistance (a conductor or ‘superconductor’)
    • These varying resistances can be used to generate varying (analog) voltages
  • Reading sensors/switches:
    • Rotation – rotary potentiometer – varying resistance – varying voltage
    • Use Arduino to measure that changing voltage and convert it into a binary, numerical representation
    • Transfer that number to Max (or whatever…)

To Do

  • Go over the material from today’s class.
  • Get your blog up and running. Seriously. Send Jamie, Bren, Joey and Tom the link before next meeting.
  • Make a blog post about your hopes and fears for this module. Or why you don’t have hopes and fears.  Or why you don’t want to write about not having hopes and fears…
  • Get/install/test all the necessary softwares… Max/MSP next week if you haven’t already.
  • Buy an Arduino board if you haven’t already… they may take a while to get here.
  • The Max/MSP/Jitter installation contains a good number of tutorials covering the initial structures and connections we talked about today:
    • Open Max/MSP
    • Click Help… Max Tutorials
    • Look at these this week (You don’t necessarily have to read them all, just hunt around in the example patches a bit)
      • Hello — Creating objects and connections
      • Bang! — The bang message
      • Numbers and Lists — Types of data in Max
      • Metro and Toggle — Creating automatic actions
      • Message Ordering — Debugging program flow
      • Simple Math — Performing calculations
      • Numerical User Interfaces — Sliders and dials
      • Encapsulation — Patchers inside of patchers
      • Abstractions — Creating libraries of re-usable code
      • Remote Messaging – Sending message without patchchords
      • Controlling Data Flow – Routing messages
      • Basics – Getting MIDI
      • Basic JavaScripting
    • Also have a look at these MSP Tutorials:
      • MSP Tutorial 1 – Test Tone
      • MSP Tutorial 13 – Recording and Playback
      • MSP Tutorial 16 – Record and Play Audio Files
      • MSP Tutorial 18 – Mapping MIDI to MSP
      • MSP Tutorial 23 – Viewing Signal Data

  • HERE ARE A FEW MAX MSP JITTER FILES EXAMPLES and EXERCISES – MaxMaterials.zip
    • Work through these over the next 3 sessions
    • Use these as the basis for patches you’ll be asked to show at the beginning of each class
    • If you understand how all these work, you’re probably doing ‘ok’
  • Look at these this week (You don’t necessarily have to read them all, just hunt around in the example patches a bit)
  • These are the potentiometers you might want to buy/find - the ‘value’ of the potentiometer doesn’t matter
  • MAKE A SIMPLE SOUND-ONLY MAX PATCH, CONTROLLED BY THE ARDUINO – TO SHOW THE GROUP NEXT MEETING!

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Processing – 2 – More Programming (Tom Schofield), 16/2/11

This week we continue with some programming fundamentals namely:

  • arrays and array lists
  • “for” loops
  • functions and scope
  • classes
  • libraries

Aims and Objectives

This session is once again designed to be as “ground up” as possible within the restraints of time. We will focus more on the tricky bits that are likely to trip people up when working alone. Although it’s really tempting to jump straight in and start working with images, text, movies or libraries my intention is to try and get people towards the stage where they will be better equipped to use processing more creatively/independently.

Arrays and array lists

//ArrayExample

Arrays are a way of storing sets or lists of data of any type. They have a finite size which you can find by adding .length to the end of your variable like this:

println(myArray.length);

The reference number which tells you which part of the array (element) we are looking at is the index which you can find between square brackets:

in myArray[5] the “5″ refers to the 6th element in the array because arrays start at zero which can be confusing!

For loops – (iteration) Details »

DOING – 01/11/11 – Sensors (Inputs) and Actuators (Outputs)

Housekeeping

  • Results from your sensor walk assignments
  • Questions from Arduino assignments – anything you’d like to show us, talk about?  You should have…

Rationale

Today will be a quite practical session – looking at the input and output options for your Arduino systems.  We’ll also go through some tips and trips for programming with Arduino.

From Last Week

  • Go through the Arduino_SecondExamples.zip – what’s going on in there…
  • We’ll develop a few more practical examples in class

Details »

DOING – 19/10/11 – Intro to Electronics and Microcontrollers

Housekeeping

Rationale

Today we’ll look at what is happening underneath the hood of the Arduino a little – how it represents and processes “the world.”

As well, we’ll look at some further elements you should know about for control of and measurement in your projects.

From Last Week

  • What is happening when we ask the Arduino to ‘blink’?
  • Analog = Analogous
    • Hold hands!
    • The squeezing of a hand… –> Drawing on the board
    • What are the characteristics of this (instantaneous/atemporal, subjective)?
  • More than one link in the chain…
    • Transferring a signal between more than one person
    • What about long distances (or even short distances accurately)?
    • What would be a better way to do this?What are the characteristics of this (synchronous, memory based, objective)?

Details »

DOING – 05/10/11 – This Thing We Call Technology

Housekeeping

Rationale

So. This class iis about creative reflections on technology, and using technology. We’re not necessarily always interested in the ‘right way’ to do things, in terms of commercial production, or how the manual tells you to use software, etc. We are, however, interested in looking critically at tools, their use, and the assumptions and values they embody.

Most generally – the approach we’ll take in this class is about establishing a playful relationship with technology. Something akin to playing with physical materials – an outlook that speaks of having some understanding of the fact that there is no technical difference between the ‘digital’ and ‘analog’… It’s all the same damn world, the same “reality.”

Details »

DOING – 11/05/11 – Max MSP 2

Hello,

FIRSTLY: THE THEME FOR THE SUBMISSION IS ‘FRAGMENTATION

Today we had a look at Jitter – the video part of max. This hopefully brings out some of the sublime fun you can have when you are treating everything as data, and interconnecting audio, math and video processes. Max MSP is particularly good for this kind of thing, giving you an environment where you can improvise + explore this interconnectedness.

Here is a bundle of patches, with instructions + explanations:

http://www.mediafire.com/?dldq4olh57jqbv3

Adam

DOING – 27/04/11 – Introduction to Max MSP

We had a look at some of the basic principles of Max MSP and Pure Data

*Max MSP and Pure Data are both based on the ‘Max’ paradigm developed by Miller Puckette at Ircam in the 1980s. Both are very similar: Max can be visually more accessible, and a little more user friendly, but unlike Pure Data you have to pay for it. There are some different ‘objects’ and approaches in each, but nothing too significant: if you learn one, you’ll be able to figure out the other.

*Both are (almost) ‘object oriented’ programming languages. Objects are basically little boxes that do a job, and we connect objects together with patch cords. Objects communicate to each other with messages.

Here is a small bundle of simple Max patches with some instructions in the comments:

http://www.mediafire.com/?v92fmved0937kpc

If you don’t know what an object does, look at it’s help files (shift-cmd-h). In the help file, if you click ‘open reference’ at the top of the window, you’ll find out what messages and arguments the object takes. Also take a look at the tutorials if you can.

DOING 4 – 24/11/10 (with Tom Schofield) – Arduino into Software, A First Look

Housekeeping

  • Review projects from Lalya’s pound store challenge

Rationale: This week will look at basic Processing scripts… for getting a single piece, then more than one piece of info into and out of Processing. We will also have a bit of background about communication protocols and how different ones work. Details »

DOING 3 – 10/11/10 (with Lalya Gaye) – DIY and Prototyping

Housekeeping

  • Assignments from previous week
  • Prior readings: “What Do Prototypes Prototype?” – Stephanie Houde and Charles Hill [PDF]
    “Experience Prototyping” – Marion Buchenau and Jane Fulton Suri [PDF]
  • Bring scrap from your local 1-Pound shop (do not spend more than £3!) Details »

DOING 2 – 27/10/10 – Electronics and Programming Microcontrollers

Housekeeping

  • Results from your technology analysis assignments
  • Questions from Arduino assignments – anything you’d like to show us, talk about?

Rationale

Today we’ll look at what is happening underneath the hood of the Arduino a little – how it represents and processes “the world.”

As well, we’ll look at some further elements you should know about for control of and measurement in your projects.

From Last Week

  • Analog = Analogous
    • Hold hands!
    • The squeezing of a hand… –> Drawing on the board
    • What are the characteristics of this (instantaneous/atemporal, subjective)? Details »

DOING 1 – 13/10/10 – This Thing We Call Technology

Housekeeping

  • Go over the module handbook
  • Talk about expectations/goals (work load and help – Me! Bren! Hi Joey and Tom!)
  • Delivery style and pace
  • This blog – Your blog
  • Our extensive use of Wikipedia on these notes is emphatically intentional – you are the best people to be engaging with a new shared conception of knowledge and fact (correct mistakes! help generate our a posteriori reality! join the conversation!)

Rationale

So. This class iis about creative reflections on technology, and using technology. We’re not necessarily always interested in the ‘right way’ to do things, in terms of commercial production, or how the manual tells you to use software, etc. We are, however, interested in looking critically at tools, their use, and the assumptions and values they embody.

Most generally – the approach we’ll take in this class is about establishing a playful relationship with technology. Something akin to playing with physical materials – an outlook that speaks of having some understanding of the fact that there is no technical difference between the ‘digital’ and ‘analog’… It’s all the same damn world, the same “reality.” Details »

DOING – 19/05/10 – 3D w/ Guy Schofield!

Housekeeping

  • This is the last class before next exhibition on JUNE 2ND!
  • You do not have to use elements from individual session, but please use the topics generally covered over the last 3rd of the module
  • Respond to the idea of “Extensions of Man”

Rationale

Special guest – Guy Schofield! Real time 3-D is an obvious area of interest for us – there are many off-line 3D authoring environments (processor speeds, design pipelines), but increasingly there are a number of realtime responsive solutions and production pipelines. We’ll look at a few approaches to real-time interactive 3D today, as well as the use of modeling software and 3D models in a few standard packages. Details »

DOING – 05/05/10 – Interfacing (con’t)

Housekeeping

  • Please note that ordering things and parts and pieces can TAKE A WHILE -
    • don’t let this keep you from finishing for June 2nd. Do group orders, use second delivery, etc.
    • digikey, RS, coolcomponents seem to ship here quite quickly
  • Input/Output experiments – how did we do? What are the questions that came up for you?

Rationale

Last week we took a quick look at the Arduino basically works – this week we’ll look at a few extensions of the project, that allow for communication via MIDI and Wireless comms. These are optionally to be used for your final exhibition piece in the class. Please WORK on this and ask me questions via email over the next weeks.

Also note that although we can support networking objects to a certain extent – they are VERY difficult to get working on campus… So if your project presentation needs to happen here, you should probably ‘demostrate’ that net-workability via some other mechanism (2 way communication using serial, for example – or setting up your own network). Details »

DOING – 21/04/10 – Arduino Propa

Housekeeping

  • How have you been? VOLCANOES.
  • Next few sessions will be special topics in ‘extending’ the existing tools we’ve already looked (networks, wireless interfaces, interfacing to other production paths and programs)

Rationale

So far in this module we’ve looked at the capabilities of a couple of in-computer systems for multimedia (Max/MSP and Processing). These are powerful environments for the manipulation of data, and as we’ve seen we can use them to get input from the real world.

The device we’ve been using for this (the Arduino board) is actually capable of a whole host of other things… on it’s own!

Why do we care about the physical world? Details »

DOING – 02/12/09 – More Matrices, Multichannel Sound, OpenGL,

Housekeeping
  • Equipment for ECHOES exhibition – make sure you see Bren for gear
  • The 1st floor is OURS.  Please clean up afterwards – the next day or so.
  • oFncl event – Joey
  • Anything else?
Review of Last Week
  • Arduino + MaxMSP – building your own protocol.  If you understand this, you are free to use whatever system you like.  If you don’t, please make an appointment, with Joey/Tom/Bren/me.
  • OMX.comp, etc. – i cannot emphasize how important this is!
  • Jitter basics – matrices, planes, dimension,
  • WHAT IS THIS TOOL DOING TO US?   ‘We Make Our Tools And They Shape Us’ – Mcluhan… What are your embedded assumptions/frustrations you have with Max/MSP? Details »

DOING – 18/11/09 – Data and Moving Image

Housekeeping
  • Equipment and facilities issues
  • Documentarium – on the horizon?
  • Mini-exhibition for this Module
  • Rest of the year schedule for this module
  • MRes Final Projects Scheduling – Submissions for fulltimers in JAN
  • OTHER questions?
  • Readings….
Review of Last Week
  • Irritating driver issues – Network Settings in OSX for your arduino
    (check these if you’re having trouble)
  • Resolution!
  • 8bit numbers – what goes down your USB cable – Why do we care?
  • The simple protocol we attempted to develop last class – 255, 254 as headers
  • We have a 10-bit ADC, so we should use all 10 bits!
  • ASCII protocol – the down deep dirty version of SMS, PDuino, FIRMATA.
    (I want you to understand this, not just use it, so please spend some time on it, or with me, if need be.  It will make you powerful, I swear.)
  • Little issues around file naming, groove~, buffer~, formats, etc.
  • Tips and Tricks:  VST~ object, omx. objects, installing externals for sound analysis, granular synthesis, et Details »

DOING – 28/10/09 – Numbers & Max/MSP

Housekeeping
  • Laser cutters, 3d printers, CNC machines, plotters (oh my!)
  • From the comments: Pure Data Wiki
  • Documenting your work in this class
  • WHERE ARE YOU BLOGS!?!
  • Documentarium – on the horizon?
  • OpenFrameworks group – ofNcl
  • OTHER questions?
Review of Last Week
  • Perhaps worth highlighting again:
    • ABSTRACTION (mechanical, electronic, digital) –> signals as abstraction (bandwidth) –> sampling –> resolution –> computer numbers –> programming
    • “sampling” theoretically and “analog to digital conversion” in electronics (Nyquist)
    • Frequency, Period and Wavelength – high and low frequency and such
    • Another non-monkey number set – HEX (HEX FIEND) Details »

DOING – 14/10/09 – Digital Representation & Programming

Housekeeping

  • Next module meeting – NOVEMBER 3rd – 2PM
  • Go over the module handbook
  • Talk about expectations/goals (work load and help – Me!  Bren!  Hi Joey and Tom!)
  • Delivery style and pace
  • This blog, your blog
  • Extra sessions after most classes – not today! (usually 4:30-8:00PM, Bren also scheduled to be available for some of this time)
  • Our extensive use of Wikipedia on these notes is emphatically intentional – you are the best people to be engaging with a new shared conception of knowledge and fact (correct mistakes! help generate our a posteriori reality! join the conversation!) Details »

Thinking and Doing, Week 1

Notes from today thanks to John O’Shea – cheers, because it’s hard for me to blog while I speak!

Theoretical Foundations 001: Atau Tanaka

Wednesday 7th October 2009

Module handbook

Slides from today’s lecture: why-theory200910.pdf

Housekeeping
- Aims
- Outline of syllabus
- By the end of this module students will…

technological and cultural background
advantages and disadvantages of digital media production methods
not pure positivism Details »

DOING – Week 2 – Numbers and Max/MSP

Housekeeping

  • Next module meeting – NOVEMBER 3rd – 2PM
  • Digital Plotter, Laser Cutter, 3D printer, CNC
  • OpenFrameworks group
Review of Last Week
  • Digitizing (sampling), bits, bytes, number systems, sampling, resolution, dynamic range, number types (bytes, integers, floating point)
  • Perhaps worth highlighting again:
    • ABSTRACTION (mechanical, electronic, digital) –> signals as abstraction (bandwidth) –> sampling –> resolution –> computer numbers –> programming
    • “sampling” theoretically vs. “analog to digital conversion” in electronics – theory vs. practice
    • Frequency, Period and Wavelength – high frequency and low frequency
    • Another non-monkey number set – HEX (HEX FIEND)
    • Indexing from zero – zero may not be a thing, but it is a position!
  • Programming, program flow, mince pies – PROCEDURALITY
  • Questions about any of that? Details »

New Terms and New Terminology

Hi all!  WELCOME!   A new term is upon us.  We are very happy to have you all here, and are excited to see the work, relationships and ideas that will come out of our expanding family in the DM MRes!

For your info – we are running two  core modules this semester and (a change from last year) they run concurrently, interleaved.  That is, on Oct 7th, 2-5PM we have the first section of the DM THINKING class – which will look at issues in the production of interactive and experimental media works, as well as relevant cultural theory.  The DM DOING module – a class where we teach and workshop softwares for the production of creative digital media works – has it’s first session in the same time slot on Oct 14th (both in Space 7, Culture Lab).

Also running this term is Stevie Ronnie’s Web and Interactive Narrative class – Thursdays, 11AM-1PM.  Space 7.

As you were told in your advisement sessions, we will have infrequent but important ‘special sessions’ for topics that come up in your course.  These will, as much as it is possible, be held in the 5PM-midnight (?) time-slog following the Wednesday sessions.  So far we have ideas for an expanded discussion of intellectual property and copyright as it relates to students works, a session on music for new media, and a special workshop on OpenFrameworks.  If you have any other ideas for issues you’d like to look at and discuss with the group please get a hold of Jamie (jamie.allen1@ncl.ac.uk), or leave a comment on this blog, post to your own blog – in short, get in touch.

More soon… and see you soon!