Far far too long since I posted anything – summer, which traditionally is when we’d have a bit of time, has been bloody manic. All good though, lots of 3D Discos and other projects in full flow.
Which all means that my work towards my project has been put to the sideline, not ideal but how things pan out.
Had a really good chat with Jamie about my project, getting down to nitty gritty of what my aims are for the project as well as the course over all – I have always focussed on my masters being a pragmatic choice that contributes to my work in the ‘real world’. I guess my main passion is creating audio visual works which really are AV – I get sick of seeing work where the the visual element is a bolt of afterthought. I also have a ‘thing’ about the term ‘vjing’ – its a horrible word for starters – but never liked the automatic ‘art’ labeling. Most live visuals, especially in club situations, are not much more than moving wallpaper, and that’s how it should be for a lot of these situations – the context and environment is not conducive for displaying ‘artistic’ content. Many vj’s seem to want to introduce narrative or statements into this situation where is just does not belong.
If it is an artistic piece that is created this needs to be displayed or performed within the correct context and environment, if there is a narrative involved surely the audience needs to be able to absorb the piece and give it attention. I would say the majority of the work I do is design opposed to art, it serves a purpose, and it is important that work I produce that is artistic in nature is placed / performed in a situation that compliments it.
Apologies for this ranting post – but it does set the scene for what I aim to attempt in my project. There are two main strands:
1/ Audiovisual production of work. Working through my thoughts and talking to Jamie has made me focus on what I really want to gain from the course – the production of audiovisual works! Through his project I want to explore, through producing one or several pieces, how instead of audio + visual, where there is a hierarchical divide (usually audio comes first), a fully cohesive audiovisual work can be made. Golan Levin has talked about ‘audiovisual material’ and this interests me – could there be specific elements of the audio and visual make up that are very close in make up, could rules be created to work from?
2/ Instrumentation – This is what I have talked about in discussions, where there is a general frustration and almost backlash to the ‘laptop performer’ – what is demonstrably ‘live’ with modern electronic performance when the artist is behind a laptop? Working with Jon Hook has allowed me to explore creating hardware and software that could bring a gap and give the audience a stronger understanding and association with what the artist is doing and how this is effecting parts of the performance. Here’s a screen shot of an example that Jon has coded up – its a software that runs on a ‘heads up’ multi touch surface:
How it works is that the graphics in the background (at present the teapot) are coded up in OpenGL (fingers crossed OF soon) with parameters being coded in. each of the coloured ‘rings’ have nodes which assign a level to a parameter (so for example scale, position, rotation) and as the ‘radar pointer’ passes the node the value is assigned to the parameter. Quite simple but we think this will be effective in being able to work in an AV sense – it works almost like a step sequencer but rotational – bpm of audio can be set as the rpm of the ‘radar’.
A long way to go with this, at present I’m starting to develop graphics for it, so have to jump into OpenGL at the deep end. More updates to come…