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DMS8013: Playing around with the Solar System

It has been awhile since I played around the exercise we saw the other day in class, “The Solar System”, in which we learnt “ matrix translations “. I simply forgot to upload the outcome on the blog. When I started working with this exercise, I had at least two goals:

- creating a moon  orbiting the planet Earth.

- adding textures to the 3D spheres in order to make them look what they are representing.

I took me many hours to figure out how to achieve those goals. I didn’t achieve them in the way I was thinking all the time, so I ended up changing the code I was using from the beginning (the one we created in class).

solar_system_textures

Click here to view the embedded video.

See the code I used:

import shapes3d.*;
import shapes3d.animation.*;
import shapes3d.utils.*;

import processing.opengl.*;
Ellipsoid sun, earth, moon, stars;
Box orbiter;

boolean attached = true;

//this is angle, which is equal to 0
float sunRot = 0;
float ang = 0.0;
float angleDirection = 1;
PImage sunmap;
int y;
PImage starfield;

void setup (){
size(1200, 600, OPENGL);
smooth();
hint(ENABLE_DEPTH_SORT);
background(255);
starfield = loadImage(“starfield.jpg”);

// create the sun
sun = new Ellipsoid(this, 16, 16);
sun.setTexture(“sun.jpg”);
sun.setRadius(90);
sun.moveTo(new PVector(0, 0, 0));
sun.strokeWeight(1.0f);
sun.stroke(color(255, 255, 0));

sun.tag = “Sun”;
sun.drawMode(Shape3D.TEXTURE);

// create the earth

earth = new Ellipsoid(this, 15, 15);
earth.setTexture(“earth.jpg”);
earth.drawMode(Shape3D.TEXTURE);
earth.setRadius(30);
earth.moveTo(0, 0, 220);
earth.tag = “Earth”;

// create the moon

moon = new Ellipsoid (this, 20,20);
moon.setTexture(“moon.jpg”);
moon.drawMode(Shape3D.TEXTURE);
moon.setRadius(8);
moon.moveTo(0, -10, -50);
moon.tag = “Moon”;

// Create the star background
stars = new Ellipsoid(this, 10, 10);
stars.setTexture(“starfield.jpg”, 5, 5);
stars.drawMode(Shape3D.TEXTURE);
stars.setRadius(500);
stars.moveTo(0, 0, 0);

// Add the earth to the sun this makes
// its position relative to the sun’s
sun.addShape(earth);
// and the moon to the earth
earth.addShape(moon);
}
void draw () {

//without the ambient light we get very harsh shadows
ambientLight(452, 452, 452);

//SUN
//shift matrix to centre
translate(width/2.0, height/2.0);
pushStyle();

background(0);
pushMatrix();
// Change the rotations before drawing
sun.rotateBy(0, radians(0.6f), 0);
earth.rotateBy(0, radians(0.6f), 0);
stars.rotateBy(0, 0, radians(0.02f));

sun.draw();
stars.draw();
popMatrix();
popStyle();

}

 

 

Five projects that could relate to my final project

Task2_8thDec-01

For the last session of  ‘Creative Art Project’ we were asked to show five influences for our future project. I was divided between two kind of projects: one was related to illustration and storytelling; the other one was related to dancer’s movements. After several talks with my tutor, I’ve decided to work on the first kind of project. In this second semester that is about to start I will have to research about “projection/mapping”, “tangible interaction”, “augmented reality”.