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final project : dead face



introduce: this project will show the gradual process of decaying of faces after people death. users stand on the spot scanned by camera taken a picture, then this picture will appear on a screen in front of them, the picture, their face, will show and predict vividly the rotten appearance of his face when he died, along with horrible and scary music, and followed by some strange scenes, such as a long dark corridor with the end of luminosity, seeing soft and comfortable light or figures of death people, building a frightened but mysterious atmosphere. what i want to make this project is it can make users can get closely access to the reality of death visually and acoustically.


what ideas are you exploring?

i want to exploring of importance of facing up to death

and why (rationale)?

why: generally, death is a mysterious thing and also is a some kind of taboo to talk about in social situation, people always tend to get around this issue because they dislike death and intend to hide uncertain and fear. But on the contrary, death is the first place thing in lifewait us to deal with. also actually from perspective of religion and philosophy, to deal with and face up to the death is  to talk about and some kind of i want my project could interprete visually and acoustically the

bacause it is strange that we totally didn’t know how we came to this world and why, where we come from and where we will go after completing this life, especially, what the real world look like. metaphorically, it is just like a big cloth covering our eyes, we cannot see the real world, and we cannot see everything that we indeed want to see. even severely, most of us are misled by a simple cloth and even think what we have saw (the color or texture of this cloth) is the true world. let me to expand the meaning of it. the color and the texture, or something others in this cloth is just like the money, the power, the lovers or family or even our name, body, belongings and everything else around us, making us feel that we are existing. but the world is the very limited cloth world, we can see it is a false world. because,actually when you are died, the money and power cannot go with you, either the person you loved and even once promised to you that he or she will company you forever. more horribly, seems like your body, your names and all the things you have ever know and thought which is you is just like a guest. because you name and body, where they save is only your dead body, the point is when you are died, the body is not belonging to you anymore, all the things you have ever very familiar with is nothing with you .they become a totally strangers. so in this way, the things you think is you, i mean your name, your body and others, is not real you, its a false you. and the things you think which is real world, still not the real appearance of world, it is a false world. because if you know what on earth you are and what the real world is, you will know how you came to this world and why, and where we come from.

what inspired you?

so this is the thing inspire me to get an idea. i want people not be cheated by the false phonomenon.


Conceptual challenges? maybe i have no conceptual challenges myself. but the problem i encounter with is i dont know how to talk them with you and to make you understand correctly. something is easy to feeling, to thinking, but possibly have some problems in convey concept in communication

Practical (resource/skill-based) challenges?  to make this project, i need to learn some programming to make a gradual decoy face, which is a little hard for me. i think i need to use faceosc, we learn it this monday. then to gather the data to processing and edit it.

elevant my communication skills and enhance my technical skills, i need to hardworking with it.

i also need some installations, a screen can show your face, the sound equipment, the scan machine. i dont know where i can find them.

Who is your audience/readership?

ideally, i want my project to talk with all the other people. but im not sure,  probably not everyone like to think about this. so maybe people who have ever confused and puzzled about this sort of issue as me would be better.

Whose work does your proposed project relate to?

actually, i didn’t see and know some else’ work relevant with me. but i think maybe the works from artists who have engaged in some psychological and philosophical issue or some unknown world its ok.




Osmosis, finally the video documentation

Finally the video documentation for the installation I made with Ewelina Aleksandrowicz and Andrzej Wojtas is online. Thanks to Bernhard Garnicnig and Culture Lab onSite for the support.

Osmosis, on Culture Lab OnSite Vimeo Channel


A site-specific installation by Ewelina Aleksandrowicz, Alessandro Altavilla, Andrzej Wojtas.


Osmosis is a response to the physical and infrastructural characteristics of 5 Forth Street in Newcastle Upon Tyne, a space carved from one of the main railways bridges of the city.

Osmosis investigates the surfaces of the Culture Lab On Site space as a vehicle for acoustic information, sensed from the outside.
It works as the passage of material from a space with a substantial concentration of sound and events to a dispersed outside.
Osmosis uses the space as a big container of resonance, generated by an horizontal array of 11 piezo speakers placed on the wall, an audio feedback system (2 active speakers, 1 sub, 1 large diaphragm microphone) and 10 window transducers.
The visitors interact with the installation from outside the space, by listening to barely audible sounds and are invited to touch the glass in order to experience tactile sounds emitted by window transducers.


The flying ear of invisible architectures

I  will  be part of the festival, Invisible Architecture, with the project “The flying ear”.
Running in Newcastle from the 9th September to 11th (three days), Invisible Architecture is “a micro-festival exploring the invisible yet influential substrates of urban existence”, and it is organised by the artist Will Schrimshaw.

This festival hosts a roster of really interesting artists, some of them Culture Lab based, like the same Will SchrimshawLalya Gaye and our special guest Berit Greinke.
The rest of the line up is just incredible and I am really pleased to take part of this festival:
Amenity Space
Justin Bennett
Fabric | ch
Martin Howse
Katie Lloyd Thomas
xsite architecture

The Flying Ear leads a remote and detached soundwalk of the streets of Newcastle Upon Tyne. Walkers’ ears are stretched above their heads, elevated to new heights with the help of balloons. Walkers are able to explore vertical acoustic spaces otherwise inacessible to the ear (at least without a ladder).

The Flying Ear, Alessandro Altavilla

It’s tour based and you need to book it if you are interested to take part (please, it would be awesome and the balloons are really nice!). It will run only on saturday 10th September, from 12 to 14.
An article about this event has been publish on the issue of September 2011 of The Wire.


Culture Lab OnSite last July hosted a site-specific sound installation made by Ewelina Aleksandrowicz, Andrzej Wojtas and myself.

osmosis |äzˈmōsis; äs-|

(noun) Biology & Chemistry a process by which molecules of a solvent tend to pass through a semipermeable membrane from a less concentrated solution into a more concentrated one, thus equalizing the concentrations on each side of the membrane.

figurative: the process of gradual or unconscious assimilation of ideas, knowledge, etc.: what she knows of the blue-blood set she learned not through birthright, not even through wealth, but through osmosis.

A site-specific installation by Culture Lab researchers Ewelina Aleksandrowicz, Alessandro Altavilla, Andrzej Wojtas.

Osmosis is a response to the physical and infrastructural characteristics of 5 Forth Street in Newcastle Upon Tyne, a space carved from one of the main railways bridges of the city.

Osmosis – Culture Lab On Site, 5 Forth Street, Newcastle


Osmosis – Culture Lab Onsite, detail


A documentation video will be posted soon.
Have a look also on Tikul’s blog for other info.

The Quiet Walk, how to compile Pure data with externals, in embedded applications using ofxPD

The implementation of externals has been a real trick.
All the forums seems to deal with people that are advanced programmers, ignoring inexperienced like me.
The information i grasped from spending several hours on forums seems to address to this procedure.

As the externals are not part of the standard distribution of PD vanilla, they need to be compiled on the phone before being usable.
The external should be already available as a .c file to be added in one of the Xcode project folders.
For example, i put my externals in my branch of ofxpd, in order to make them available for other projects.

The file to modify in order to build this external is the main .c of pure data (called m_pd.c) adding the following code at the very end of the file (after void pd_init):

void mess_init(void);

void obj_init(void);

void conf_init(void);

void glob_init(void);

void garray_init(void);

void extras_init(void);

void pd_init(void)









void extras_init() {

fiddle_tilde_setup(); //fiddle~ is the name of the external