I just saw this video on Facebook and I found it very funny.
Click here to view the embedded video.
At the beginning I thought it was not serious, that it was just done as a comedy sketch typical of “College Humor” or “BuzzFeedV“. I was wrong, it is serious, I guess it is still in process but you can actually buy it. I think this device can be an inspiration for my final project as it is implies interaction that is linked to Internet data. I don’t know in what way this device can inspire me, but it just coming to my mind an (stupid idea) that I could create a device which people could use to tell their partners how they feel without words (as in a long distance relationship most of the things are based in talking to your partner), through a color code or scale code… I know it is a pretty lame idea and stupid, it just came to my mind. who knows? maybe it is a starting point for a much better idea.
You can check the website, although it has doesn’t have that much information On the contrary, you can read this article to know more about “the social ego”
I think I have mentioned it before, I am using David Chatting’s work (a speaker who came one day to Digital Media class to explain his project) as a guide to final project, since the theme (Long Distance Relationships) is quite close to his theme (families who deal with practice of remote working). In the description of his work is explained that the first thing they did was to interview the volunteers. This first step I have already done it, since I have interviewed people who are in a long distance relationship for a documentary project. Right now, I am thinking the kind of cultural probes I could work with, that means, what kind of activities and task I could my sample of volunteer to do. The main purpose of this ethnography phase is collecting useful data for designing a device that may help these couples deal with distance.
Below you can find out some examples that are being source of inspiration for me at the moment
I find this project super interesting in the way that offers a tangible interaction with the audience, children in this case. It adds an enormous value to the experience as the kids are having a straight ‘contact’ with one of the characters.
This is an invention created by graduates of MIT Media Lab. What it does is to turn everyday objects into touchpads and combine them with the internet. So for example if you google for an online Pacman game and draw a joystick with a pencil.
Then you can play Pacman by touching the drawing.
How does it work?
Alligator Clip two objects to the MaKey MaKey board. For example, you and an apple.
When you touch the apple, you make a connection, and MaKey MaKey sends the computer a keyboard message. The computer just thinks MaKey MaKey is a regular keyboard (or mouse). Therefore it works with all programs and webpages, because all programs and webpages take keyboard and mouse input.
So there is no need of programming, not intallation of software.
What I like from this project is the interaction between the screen and any object you want to use. It makes things much playful and interesting. As we are living in the ‘touch’ era, I find interaction through touching very important. I may find useful to create some interation similar to this one for my final project.
This project reminds of ‘Makey Makey’, as both instruments uses common objecs as keys from a keyboard. The difference between them is that Ototo is that plays with the sound, each object is a musical note.
Do you remember that famous scene of “Big” where Tom Hanks played a giant piano jumping from key to key in the middle of a mall? I have found a project that reminds that famous scene as well as one of the projects done by a last year student of CAP
Basically it is the merge between some underground stairs and a piano.
After the class of “Creative Arts Project” where I found out new interesting projects, I discovered this video that reminds me a bit the final project from one the students of last year.
“Two audiovisual tricycles adapted with a projector, computer, speakers and batteries. They’re used so that the small narratives with characters and poetry can travel open spaces, lighting the walls on a large scale. The projections illuminate walls, trees, lakes, sidewalks and propose a playful interactivity with the public.
With the video manipulated in real time, Suaveciclos bring art to all audiences and create unique moments between the city and the viewer.”
What I like from this project is the combination of design, with motion and projectors. In addition, I like the possibility of creating a story that could be told in a much interesting (interactive and livily) way than film. I might consider doing something in this way for my final project.
Great work from Komatsu Shimei. PD rocks!