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Notes of favorite sentence

Remain silent, and the space remains silent. Snap your fingers, and the space responds. (p.16)

Darkness creates a visual demarcation of a space, and background noise creates an auditory demarcation. (p.21)

Spaces Speak, Are you listening? (Blesser, B. and Salter, L. )

Research Methods: Transdisciplinary Review

This review is based on the context of how to perceive the visualisation in  a space. To understand the relationship of human perception and their interaction in the environment in the level of neurology. The purpose is to build up the part of visualisation for the summer project in the rational level.

1. Human perception of eyes movement

Cutsuridis (2008) pointed out in the article Neural Accumulator Models of Decision Making in Eye Movements that humans and animals are constantly obtaining a guide from both external and internal cues from a variety of possibility when they interact with environment, which established the neural models of decision making influencing their behaviour.

Decision making, in fact,  is applied in a wide areas, from cognitive and behavioural neuroscience to artificial intelligence, and it also involves in the fields of economics, sociology, statistics, computer science and ethology. (Cutsuridis 2008)

He discussed eye movements are the important part to understand decision making in the level of neurology, as eye movements must be constantly capturing potential visual targets as the next end-point to get link with the previous one. Meanwhile, referring to Brain Anatomy and physiology in the later section of this article in terms of visual information from two distinct pathways of eyes.

It can be seen that human’s decision making based on the potential visual change of the environment through neurological character, which is to capture the different/vivid/fresh/unfamiliar object in the space. This review helps to build up the concept of environmental real-time visualisation by the way of vivid form to make the positive interaction between audiences and the environment.

2. Consciousness and Unconsciousness

Chalmers (year unknown) distinguished ‘easy’ and ‘hard’ problems of consciousness, and questioned consciousness in the level of objective and subjective experience through brain mechanism of cognitive system. He concluded that visual sensations we are experiencing can be called consciousness.

Although, the consciousness concept cannot be defined easily in one or two words, since it is multiple concept based on the individuals and the context of what we are experiencing in different background. As Franco (2008, p286) said ‘The consciousness concept is hybrid, connoting a number of different concepts and phenomena.‘, consciousness is closely linked to multi-layers’ cognitive base. He also pointed out that consciousness and attention cannot be separated, in fact, the study of visual consciousness helps us to understand ‘consciousness’, which involves in the relationship of consciousness and the unconscious of attentional mechanisms.

This part of review inspired me to present the contrast form of chaos and well-organised during participants are experiencing, observing and receiving the feedback  of sound and visualisation in the space.

3. Cognitive Neuropsychology/ Behavioral Neuroscience

Goldstein (2011) used ‘ball case’ to refer the viewpoint of distributed processing in the brain. More specifically, if a person is perceiving a rolling red ball, he / she just see the object without thinking its colour, shape, location, and how it moves. However, the brain with a wide distribution of activity has already done to deal with the message behind the phenomena, and the cognitive process, including memory, language, making decisions and problem solving, is distributed and work together in the brain. (Goldstein 2011, p37)

This is the interesting part as a reference in the context of review of neural cognition, which impels me to think about the setting of object (loudspeaker and microphone) as dynamic for this project – if it could be achievable after doing the further experiment.

4. Spatial Perception

Our environment does not simply consist of multiple objects, but multiple objects which exist in definable spatial interrelationships. It is only when relatively precise spatial information is being used that we are even aware of thinking ‘spatially’.’. (McCarthy 1990, p73)

Spatial processing, as the highly complex activity in the context of cognitive function of brain, could help us understand how human convert their perception in different status, as well as how to establish the relationship between people and the environment. McCarthy (1990) gave an example of patients with cerebral lesions in investigations of spatial processing, which was documented that the most active perception of patients was in the visual area of brain. Moreover, in terms of cognitive function of spatial perception, she also clarified that the theoretical account could involve in the issues of spatial representations and the interrelationships.

It can be considered that people perceive the spatial information based on the objects that our eyes capture in the environment, and how the brain define the status by consciousness and unconsciousness linked with our knowledge base and experience. The visual field domains the highly important part in terms of perceive the position precisely. However, it could be assumed that people perceive their position and establish the relationship with the space more easily in the 3D dynamic immersive condition, as being part of the environment.

Reference
Goldstein, E. (2011). Cognitive Psychology. Australia: Belmont, CA: Wadsworth/Cengage Learning.
Hussain, A. Aleksander, I. Smith, L. Barros, A. Chrisley, R. and Cutsuridis, V. (2008) ‘Brain inspired cognitive systems’. Neural Accumulator Models of Decision Making in Eye Movements [online]. Available at: Springer. http://link.springer.com.libproxy.ncl.ac.uk/book/10.1007%2F978-0-387-79100-5/.  (Accessed: 17 May 2014).
McCarthy, R. (1990). Cognitive neuropsychology : a clinical introduction. San Diego: Academic Press.

Digital Media Project: Original Inspiration

The inspiration of this project stems from the concept of human-environment interaction. It is the experiment that converts human’s perception of light to embodied visual experience in two different ways, which invites participants to experience the mutual relationship between human and the environment. Meanwhile, this project is also conceived in terms of exploring human perception through mirror image to rethink immersion and embodiment, observation and interaction, partial and the whole through the form of digital art.

Human Environmental Interactions can be defined as interactions between the human social system and (the “rest” of) the ecosystem. Human social systems and ecosystems are complex adaptive systems (Marten, 2001). 

Although digital media in the context of exploring human experience by technology, it could be a different way to establish a new perception through the interaction of human and environment based on the possibility by using digital technology. It has broader forms of exploring environmental needs instead of users’ needs in this field to address the issue, such as energy conservation (e.g. lighting, temperature and electronic energy etc.) in a space.

Reference
Lill, A and Gräber, S. (2006). Human Environmental Interactions.  [Accessed 14 May, 2014]

Idea: Learn PD.

After looking various digital artworks in couple of weeks, I have an idea that doing the further practice in tangible music interface. Honestly, I thought I wouldn’t go to attend the music module, but as the saying goes – what you lose on the swings you gain on the roundabouts. It’s not bad. So, I try to find some connection to the modules, and what I am curious about in this part is how to make sounds reflect on images.

The further conception will focus on space. For this stage, I am planing to ask advice from Pro.John about making sounds via Pure Data and the possibility of setting audio on virtual three-dimensional model.