Summary and background
The aim of this project is to show potential of technologies that can be wearable and explain the concepts of each clearly. The 2 pieces in development show examples of this; a glove for temperature sensitivity such as Raynaud’s and a hat for awareness of the balance of sun exposure.
Background: Art, Science and Technology.
Previously my studies have looked at the divide between art and science, and how together the amalgamation of disciplines has promise. In many cases combining practises seen as very different have aided one another in very crucial ways. For example,… .
In an email interview with James L. Acord, nuclear artist, I asked about what he thought of art and science:
“Currently art and science are largely divorced from each other. We live in such a complex and specialized time that that a Leonardo da Vinci, simultaneously on the leading edge of both art and science, is imposable. Although there may be as many artists on the planet as there are scientists the amount of societal support for science dwarfs art. We live in the age of science and in most nations art has lost its prestigious role as a parallel giver of understanding.
I would like to see a common and regular integration of artists and scientists working with and helping each other. I would like to see every scientific panel and committee having an artist seated on it and every artist with a scientific need finding an open door. And I would especially like to see artists and scientists collaborate on joint projects. My collaborations with scientists have enriched us both in unexpected ways.” (2010)
From the many studies reviewed I think this is a very clear understanding, there will of course always be discipline specialism but there is the opportunity now to close the divide. In David Dufty’s book ‘Loosing the head of Philip K Dick’ he describes the process of creating the robot and how artists were used to work on the physical head but also how this connects up to bring the facial features and expression into motion. Here Dufty remarks that what the artist Hanson does is particularly great as he takes an artist’s view on an engineering problem and solves it in a very efficient way. The collaboration between artist, scientists, engineers and mathematicians was only possible by the scientists and the artist remaining open minded in their approach to the collaboration and project outcomes. Though Dufty doesn’t see this being a common collaboration as others in the sciences are very closed minded about how an artist, untrained in their specialism could be beneficial in any way.
A recent talk on TED showed how astronomy and its software have been able to first map some scans and information only previously seen as 2D/flat in medical procedures.
These specific barriers may not come with every combination of studies but it is also important to acknowledge discipline specific language barriers as a a difficulty in combining arts and science with acronyms taking on different meanings in difference disciplines. Therefore unless time is taken to ensure clarity misunderstandings will be commonplace.
In the field of art Eduardo Kac used genetics to engineer a glow in the dark rabbit. This is one of many art science works and shows a great moral debate of genetic modification of living beings. Seen as such a great issue in one rabbit yet scientists look into how genetics can be tested to ensure a male or female baby, or to even alter how the brain will develop. Showing how in what seems like a relatively small project looks at so much more, although that doesn’t mean the media understood what Kac did.
Material technology research continues combining various areas, so examples of this in arts and science will aid the theory for textiles futures research. However this is a relatively closed field with little research being published in order to protect copyright. This reason was cited by many when asking those involved in the industry at ISWC. This lead to my decision to not document my developments online as I tested and developed but to wait until I have a wider view of my work so I am able to both blog my work with a wider understanding.
The field of soft wearable technologies for well-being purposes uses various fields of study such as science, art, engineering and design, often highly specialised and divided as an amalgamation.
This amalgamation creates a new formation of research rather than being seen as separate specialisms working together; holistically beneficial and observed as individual and not carrying the adversity held by mergers of such fields as art and science. In an email interview with Nuclear Artist James L Acord I asked ‘4. what do you think art science is currently?‘
Currently art and science are largely divorced from each other. We live in such a complex and specialized time that that a Leonardo da Vinci, simultaneously on the leading edge of both art and science, is imposable.
Acord,J. 2010, email interview
The aim of this project is to show potential of technologies that can be wearable, the 2 pieces in development show examples of this.
To help promote and assist with ambient well-being the two prototypes focus on contemporary use of materials and technology in their design to be both aesthetically pleasing & functional.
GLOVE Raynaud’s is a condition mainly triggered by low temperatures resulting in loss of blood supply to the fingers.
The GLOVE is aimed at Raynaud’s sufferers and helps to stabilise temperature in the wearer’s fingers. It monitors the temperature of fingers & environment, heating when needed.
HAT Some sunlight is needed to help the body synthesize vitamin D whereas too much can be damaging to skin and cause burns. To enhance awareness of exposure to sunlight the HAT rim opens out shading the wearer’s face, dynamically changing in relation to environment.