Scraping data passed through a router without the users knowledge.
By installing OpenWRT onto a spare router I was able to install a custom page to the router through SSH which forced the router to dump data of each device connected.
By creating a new page for the data this allows for easy web scraping through Python or Processing.
My project is about sefies, I’m thinking doing a ethnographic method online.
Ethnography is a field work study. I understand field work could not only be in the real life, such as observe people in Northemberland Street, but also could be online.
For example, a paper  about how teenage girls present themselves online inspired me to observe people in social networking sites.
In my project, I will choose Instagram and Twitter these two social networking platforms as the observation targets.
For myself, I prefer use Instagram because it could help me to modify my pictures, and it’s also a good way to learn from others how to take good photography. Instagram has more than 150 million monthly active users since September 2013.
Twitter includes messages and pictures and it has 302 million active users since May 2015, which means the data from Twitter could be more typical.
During the ethnography study, as Moving Sefie’s name, I will search tag “#selfie” in Instagram and Twitter to see when people take selfies how they look like, are they smile or make funny faces and which filter or light they prefer.
In total three times, every time I will collect 100 sefies, 50 in Instagram and 50 in Twitter, excluded those group selfies and whole-body selfies, which means only the face-type sefies meet the requirements.
This information could help to better establish the angle and color of light needed based on the facial expression.
 Bortree, D. S. (2005). Presentation of self on the web: An ethnographic study of teenage girls’ weblogs. Education, Communication & Information, 5(1), 25-39.
When I was doing research, I found many interesting and meaningful commercial works and creative projects in that field of facial expression.
Here’s their case study of Mars:
Mars Inc. wanted to know how the choice of soundtrack to an ad might affect its impact on the audience – so we ran a small study with an old Twix ad to find out.
We tested the same 30-second Twix ‘Conveyor Belt’ ad, but with two alternative soundtracks. The soundtrack choice was particularly important here, as there was a deliberate pause in the middle of the ad to dramatise the moment when the protagonist bites into the second Twix bar. This notable instance made it an especially good ad to test.
We sought to investigate the importance of music in video advertising by testing the same ad, but with two different popular tracks, Mars wanted to know whether the different tracks affected the emotional response of the viewers, and which track had the greater impact.
It took less than 36 hours to test both videos on two sets of 300 people, with the emotional results instantly visible online as they came in.
Track 1 displayed higher happiness levels throughout the ad, demonstrating that it was better aligned with the underlying story than Track 2. Even though the video asset was exactly the same, Track 2 showed significantly reduced average happiness levels.
Track 1 garnered an EmotionAll® score of 5 (better than 36% of ads), much stronger than the 3 (better than 13% of ads) awarded to Track 2, indicating the former will be stronger in driving brand lift metrics.
Mars were immediately able to discern which ad was more successful. When comparing happiness levels between the two versions, Track 1 was unequivocally the more popular and effective version. Using the track would be more likely to drive brand favourability and purchase intent.
How-old.net is quite popular recently in every social networking platforms.
“This technology automatically recognizes faces in photos, groups faces that look alike and verifies whether two faces are the same. It can be used for things like easily recognizing which users are in certain photos and allowing a user to log in using face authentication.”
hah, I gave my final project a name, Moving Selfie!
In one way, it’s moving, angle and color of light changes rapidly depend on facial expression.
In the other way, it’s still moving, it’s touching and emotional.
And Taking Selfie is quite popular.
Here’s the description of Moving Selfie:
Moving Selfie is a project based on facial expression changes the angle and color of light on face. Captured people’s facial expression by the webcam to the computer, the computer will deal with the images and cast them to screens (LCD screen, projector, etc.).
If the person’s facial expression shows happy and joyful, the screen will be given a warm light (orange or red) effect with strong contrast, if the facial expression looks sad, the screen will be given a cool (blue) light effect with strong contrast, if the person doesn’t show any feelings on face then the screen would be given a neutral (white) light effect.
This project will set 3 colors and 6 angles of light.
Positive expression – smile and laugh – will be given warm color and based on the degree of smile – from No.1 to No.6 – the angle of light will change accordingly.
Then same, negative expression – sad and angry – will be given cool color and the degree of upset emotion – also from No.1 to No.6 – will control the angle of light.
Neutral emotion will be given natural light and the angle of light will change randomly without facial expression control.
People will feel how his/her facial expression changes the angle and color of light immediately on the screen and they will have the chance to explore their favorite angle of selfies.
SPOOK-I is a hypothetical but operative US National Security Agency inspired machine. It mimics two surveillance techniques available to the NSA Tailored Access Operations unit, in order to expose the technology employed by state surveillance for the ‘weaponization of everyday’.
The machine is a wireless jammer and sniffer. It effectively pushes an *@nsa.gov email to devices nearby, after having jammed their wireless signal and exposed their names on the wall, on a projected interface that features a live spectrogram of the wireless network being jammed.
SPOOK-I targets nearby devices by means of high-pitch audio signals which are barely audible by humans but easily detected by any consumer device equipped with a set of speakers and a microphone. The project was inspired by a 50-page classified catalog published in December 2013 by the German weekly news-magazine Der Spiegel: bit.ly/19uPfIu. These documents list technology available to the NSA to aid in cyber surveillance.
For more information and images see: cargocollective.com/ruffnuff/Electronics
THE PIRATE CINEMA
A CINEMATIC COLLAGE GENERATED BY PEER-TO-PEER NETWORK ACTIVITY.
“The hidden activity and geography of real-time peer-to-peer file sharing via BitTorrent is revealed in The Pirate Cinema an online piece by Nicolas Maigret.
In this monitoring room, omnipresent telecommunications surveillance gains a global face, as the program plunders the core of restless activity online, revealing how visual media is consumed and disseminated across the globe.
This live work produces an arbitrary mash-up of the BitTorrent files being exchanged in real time, based on the traffic of the Pirate Bay’s top100 videos. These fragmentary contents in transit are monitored, transforming BitTorrent network users (unknown to them) into contributors to an endless audio-visual composition.”
“When wireless is perfectly applied the whole earth will be converted into a huge brain, which in fact it is, all things being particles of a real and rhythmic whole. We shall be able to communicate with one another instantly, irrespective of distance. Not only this, but through television and telephony we shall see and hear one another as perfectly as though we were face to face, despite intervening distances of thousands of miles; and the instruments through which we shall be able to do his will be amazingly simple compared with our present telephone. A man will be able to carry one in his vest pocket.”
‘Future’ technologies such as the Google Glass and Drones are rapidly becoming more widely used and affordable. These devices raise questions about unwanted surveillance and privacy; with these new devices carrying powerful sensors and cameras that can record us without us knowing.
Products such as the Cyborg Unplug are being developed to combat these issues.
“Wireless surveillance is becoming ubiquitous.
For those concerned about privacy, today’s technology brings new challenges: companies big and small are building pervasive product lines around tiny, network-enabled computers with powerful cameras, sensors and microphones. Battery powered and free of cables they can be hidden inside other objects or form the basis for whole new lines of consumer technology, such as Google Glass or camera carrying drones.”