I will be part of the festival, Invisible Architecture, with the project “The flying ear”. Running in Newcastle from the 9th September to 11th (three days), Invisible Architecture is “a micro-festival exploring the invisible yet influential substrates of urban existence”, and it is organised by the artist Will Schrimshaw. This festival hosts a roster of really ...
Culture Lab OnSite last July hosted a site-specific sound installation made by Ewelina Aleksandrowicz, Andrzej Wojtas and myself. osmosis |äzˈmōsis; äs-| (noun) Biology & Chemistry a process by which molecules of a solvent tend to pass through a semipermeable membrane from a less concentrated solution into a more concentrated one, thus equalizing the concentrations on each side of ...
The implementation of externals has been a real trick. All the forums seems to deal with people that are advanced programmers, ignoring inexperienced like me. The information i grasped from spending several hours on forums seems to address to this procedure. As the externals are not part of the standard distribution of PD vanilla, they ...
2011-08-06 21:54:47.027 HelloThere[14495:707] Location: <+54.98113046, -1.59312152> +/- 97.95m (speed -1.00 mps / course -1.00) @ 06/08/11 21:54:47 GMT+01:00 yeah, the gps is working on the iThing. I just followed this simple Core Location Tutorial, not an openFrameworks one, however. It gives also a basic introduction to interface building with Xcode on iOS.
The setup of the programming environment for developing the project is based on really simple steps. Setup XCode on the developing machine (mac os x). The installation is really simple. Download and install the installer package from Xcode 3.2.6 and iOS SDK 4.3 (Disk Image). Once is installed a new folder is created in the ...
So, after spending 69 pounds for obtaining the developer certification in order to build working prototype on the iPhone, should then stop posing and start to make everything a bit clear??? As I am more the naive (ok, naive is an overestimation here) with objective C and hardcore programming, i decided to to adopt Pure ...
I made a provisional diagram of all the steps needed during the process of designing the interaction. This what could generally work for this kind of project. There are still some doubts about the actual feasibility and on an user interaction level, but I am working to find possible alternatives and waiting for the actual ...
The Quiet walk is the title for the final project i am developing now. It is a kind of change from the previous idea, but it shares the common research area and definitely is a more realistic attempt to work on a smaller scale on such topics. The Quiet Walk is a pedestrian exploration of ...
A good environmental image gives its possessor an important sense of emotional security. He can estabilish an harmonious relationship between himself and the outside world. This is the observe of the fear that comes with disorientation; it means that (…)
ASSIGN EX6A: make a public spectacle, amplifying an unnoticed or overlooked aspect of urbanity. This can be brief, subtle or prolonged and brash, but must be documented in some way, and presented at our class. Do not break any known (…)
ASSIGN EX4A: Sound walk: Go on a sound walk with a portable audio recorder. Record the audio of an environment familiar to you for no more than 5 minutes. Try and avoid editing, and post the result to you blog (…)
ASSIGN EX3A: Choose a public space media project (by an artist or designer other than yourself) to look at in class next week. It can be in any domain (public art, gaming, mobile services) but must use technology and take (…)
ASSIGN EX1A: Photo-walk of the city. Take a walk around a favorred/interesting with any camera you can get your hands on (don’t worry about ‘quality’ of the photos unless you want to). Take pictures without looking through the viewfinder. I (…)
This serves as a simple audiovisual example of the connection between a soundwalk and the map representation of the walk I made to record it. I walked from my old house in Jesmond to my desk in Space 8, Culture (…)
My research moved a bit on the use of a displaced auditory that communicates with “agents” (or remote performers) on the streets, about sound memories of particular places around the city, mediated by mobile and locative media. In order to (…)
Temporary title: Augmented soundscapes and collaborative performance on mobile media. Wiki page for the project Concept The relational function between soundscape, public space exploration, mapping, local participation, mobile media, remote performance, displaced auditory, in digital media domain is a field (…)
I couldn’t have enough power to allow the vibration of the diaphragm of the speaker as I liked, so the original idea to use the Tone library for Arduino (as Joe Pochciol did instead) didn’t work (in the beginning I (…)
As I wrote in the previous post, I am interested in experimenting the use of sound for its pure mechanical characteristics. I am totally fascinated in this sense by the works made by (sound) artists as Brandon LaBelle, Stephen Vitiello, (…)
As I couldn’t realize the previous idea that I wrote in the last post, due the fact I was working in France for the realization of the short movie called “L’Archipel” by Giacomo Abbruzzese, I decided to develop that idea in a more complex and experimental way (as investigation, not as an “attribute”). As I ...
As an assignment for the Physical Computing section as part of the Doing module we should develop a small interactive system based on Arduino which for a physical input gives you back a physical output. After looking on a couple of sensors available in Space 8, I decided to build a small “game” based on ...
They are been few days since Mirrors exhibition passed and I noticed that I did not write too much about it. Before writing about what I showed it could be interesting to report some impressions I had during seeing and helping for the Resonator workshop: all that way to talk, organize, collaborate and working actively ...
When I was in Berlin attending the keynote done by Chris Salter for Transmediale 2010, he showed this amazing project by Crispin Jones, committed by IDEO in 2002.
Fortunately there is a video here: